Comparison of Wearable Optical See-through and Handheld Devices as Platform for an Augmented Reality Museum Guide

被引:6
作者
Serubugo, Sule [1 ]
Skantarova, Denisa [1 ]
Nielsen, Lasse Kjaersgard [1 ]
Kraus, Martin [1 ]
机构
[1] Aalborg Univ, Dept Architecture Design & Media Technol, Rendsburggade 14, DK-9000 Aalborg, Denmark
来源
PROCEEDINGS OF THE 12TH INTERNATIONAL JOINT CONFERENCE ON COMPUTER VISION, IMAGING AND COMPUTER GRAPHICS THEORY AND APPLICATIONS (VISIGRAPP 2017), VOL 1 | 2017年
关键词
Augmented Reality; Museum Guide; Smartphones; Smart Glassess; Gamification; Interactive Storytelling;
D O I
10.5220/0006093901790186
中图分类号
TP18 [人工智能理论];
学科分类号
081104 ; 0812 ; 0835 ; 1405 ;
摘要
Self-service guides are a common way of providing information about artworks exhibited in museums. Modern advances in handheld mobile applications and wearable optical see-through devices that use augmented reality offer new ways of designing museum guides that are more engaging and interactive than traditional self-service guides such as written descriptions or audio guides. In this study we compare wearable (smart glasses) and handheld (smartphone) devices as a platform for an augmented reality museum guide. We have developed a museum guide for both a smartphone and smart glasses that can identify artwork, direct the visitors' attention to specific details in it. as well as engage them through a game. The platforms are compared based on participants' preference feedback and game performance, and are also evaluated by a coordinator from a collaborating museum. We conclude with a discussion of potentials of these platforms as augmented reality museum guides and suggest promising future work.
引用
收藏
页码:179 / 186
页数:8
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