A survey of point-based techniques in computer graphics

被引:198
作者
Kobbelt, L [1 ]
Botsch, M [1 ]
机构
[1] Univ Aachen, Rhein Westfal TH Aachen, Comp Graphics Grp, D-52056 Aachen, Germany
来源
COMPUTERS & GRAPHICS-UK | 2004年 / 28卷 / 06期
关键词
point-sampled geometry; point-based graphics; GPU processing;
D O I
10.1016/j.cag.2004.08.009
中图分类号
TP31 [计算机软件];
学科分类号
081202 ; 0835 ;
摘要
In recent years point-based geometry has gained increasing attention as an alternative surface representation, both for efficient rendering and for flexible geometry processing of highly complex 3D-models. Point-sampled objects do neither have to store nor to maintain globally consistent topological information. Therefore they are more flexible compared to triangle meshes when it comes to handling highly complex or dynamically changing shapes. In this paper, we make an attempt to give an overview of the various point-based methods that have been proposed over the last years. In particular we review and evaluate different shape representations, geometric algorithms, and rendering methods, which use points as a universal graphics primitive. (C) 2004 Elsevier Ltd. All rights reserved.
引用
收藏
页码:801 / 814
页数:14
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