Laxer Clinical Criteria for Gaming Disorder May Hinder Future Efforts to Devise an Efficient Diagnostic Approach: A Tree-Based Model Study

被引:25
作者
Pontes, Halley M. [1 ,2 ]
Schivinski, Bruno [2 ,3 ]
Brzozowska-Wos, Magdalena [4 ]
Stavropoulos, Vasileios [2 ,5 ]
机构
[1] Univ Tasmania, Sch Med, Div Psychol, Launceston, Tas 7250, Australia
[2] Univ Tasmania, iCARL, Launceston, Tas 7250, Australia
[3] RMIT Univ, Sch Media & Commun, 124 La Trobe St, Melbourne, Vic 3000, Australia
[4] Gdansk Univ Technol, Dept Mkt, Ul Narutowicza 11-12, PL-80233 Gdansk, Poland
[5] Victoria Univ, Coll Hlth & Biomed, Sch Psychol, Ballarat Rd, Footscray, Vic 3011, Australia
关键词
internet gaming disorder; video games; gaming addiction; problematic gaming; behavioral addictions; OVERPATHOLOGIZING EVERYDAY LIFE; VIDEO GAME ADDICTION; SHORT-FORM IGDS9-SF; INTERNET ADDICTION; INTERNATIONAL CONSENSUS; PSYCHOMETRIC VALIDATION; COMORBID DEPRESSION; TENABLE BLUEPRINT; FIT INDEXES; SCALE;
D O I
10.3390/jcm8101730
中图分类号
R5 [内科学];
学科分类号
1002 ; 100201 ;
摘要
Internet Gaming Disorder (IGD) has been recognized in May 2013 and can be evaluated using the criteria developed by American Psychiatric Association (APA). The present study investigated the role each IGD criteria plays in diagnosing disordered gaming. A total of 3377 participants (mean age 20 years, SD = 4.3 years) participated in the study. The data collected was scrutinized to detect patterns of IGD using Conditional Inference Tree (Ctree), a sophisticated machine algorithm. Participants provided basic sociodemographic information and completed the Internet Gaming Disorder Scale-Short-Form (IGDS9-SF). The results identified classes of IGD-related symptoms, indicating that endorsing 'withdrawal' and 'loss of control' increases the probability of disordered gaming by 77.77% while endorsement of 'withdrawal', 'loss of control' and 'negative consequences' increases the probability of disordered gaming by 26.66%. Moreover, lack of endorsement of 'withdrawal' and endorsement of 'preoccupation' increases the likelihood of disordered gaming by 7.14%. Taken together, the results obtained illustrate that different IGD criteria can present with different clinical weighing as unique diagnostic roles in the development of disordered gaming can be evidenced by each criterion. Moreover, the present findings help inform future revisions of diagnostic manuals and helps enhancing the assessment of IGD in the future. Additional research and clinical implications are discussed.
引用
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页数:19
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