Palreto evolution and co-evolution in cognitive game AI synthesis

被引:0
|
作者
Yau, Yi Jack [1 ]
Teo, Jason [1 ]
Anthony, Patricia [1 ]
机构
[1] Univ Malaysia Sabah, Sch Engn & Informat Technol, Locked Bag 2073, Kota Kinabalu 88999, Sabah, Malaysia
来源
EVOLUTIONARY MULTI-CRITERION OPTIMIZATION, PROCEEDINGS | 2007年 / 4403卷
关键词
game AI; co-evolution; evolutionary artificial neural networks; Pareto differential evolution; evolutionary multi-objective optimization;
D O I
暂无
中图分类号
TP301 [理论、方法];
学科分类号
081202 ;
摘要
The Pareto-based Differential Evolution (PDE) algorithm is one of the current state-of-the-art Multi-objective Evolutionary Algorithms (MOEAs). This paper describes a series of experiments using PDE for evolving artificial neural networks (ANNs) that act as game-playing agents. Three systems are compared: (i) a canonical PDE system, (ii) a co-evolving PDE system (PCDE) with 3 different setups, and (iii) a co-evolving PDE system that uses an archive (PCDE-A) with 3 different setups. The aim of this study is to provide insights on the effects of including co-evolutionary techniques on a well-known MOEA by investigating and comparing these 3 different approaches in evolving intelligent agents as both first and second. players in a deterministic zero-sum board game. The results indicate that the canonical PDE system outperformed both co-evolutionary PDE systems as it was able to evolve ANN agents with higher quality game-playing performance as both first and second game players. Hence, this study shows that a canonical MOEA without co-evolution is desirable for the synthesis of cognitive game AI agents.
引用
收藏
页码:227 / +
页数:2
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