Affective computing in virtual reality: emotion recognition from brain and heartbeat dynamics using wearable sensors

被引:240
作者
Marin-Morales, Javier [1 ]
Luis Higuera-Trujillo, Juan [1 ]
Greco, Alberto [2 ,3 ]
Guixeres, Jaime [1 ]
Llinares, Carmen [1 ]
Scilingo, Enzo Pasquale [2 ,3 ]
Alcaniz, Mariano [1 ]
Valenza, Gaetano [2 ,3 ]
机构
[1] Univ Politecn Valencia, Inst Invest & Innovac Bioingn, Valencia, Spain
[2] Univ Pisa, Bioengn & Robot Res Ctr E Piaggio, Pisa, Italy
[3] Univ Pisa, Dept Informat Engn, Pisa, Italy
关键词
RATE-VARIABILITY; APPROXIMATE ENTROPY; FEATURE-SELECTION; CIRCUMPLEX MODEL; BIPOLAR DISORDER; HUMAN-BEHAVIOR; AROUSAL; MOOD; ENVIRONMENTS; COLOR;
D O I
10.1038/s41598-018-32063-4
中图分类号
O [数理科学和化学]; P [天文学、地球科学]; Q [生物科学]; N [自然科学总论];
学科分类号
07 ; 0710 ; 09 ;
摘要
Affective Computing has emerged as an important field of study that aims to develop systems that can automatically recognize emotions. Up to the present, elicitation has been carried out with nonimmersive stimuli. This study, on the other hand, aims to develop an emotion recognition system for affective states evoked through Immersive Virtual Environments. Four alternative virtual rooms were designed to elicit four possible arousal-valence combinations, as described in each quadrant of the Circumplex Model of Affects. An experiment involving the recording of the electroencephalography (EEG) and electrocardiography (ECG) of sixty participants was carried out. A set of features was extracted from these signals using various state-of-the-art metrics that quantify brain and cardiovascular linear and nonlinear dynamics, which were input into a Support Vector Machine classifier to predict the subject's arousal and valence perception. The model's accuracy was 75.00% along the arousal dimension and 71.21% along the valence dimension. Our findings validate the use of Immersive Virtual Environments to elicit and automatically recognize different emotional states from neural and cardiac dynamics; this development could have novel applications in fields as diverse as Architecture, Health, Education and Videogames.
引用
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页数:15
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