Accelerated X-Ray Diffraction (Tensor) Tomography Simulation Using OptiX GPU Ray-Tracing Engine

被引:2
|
作者
Ulseth, Joseph [1 ]
Zhu, Zheyuan [1 ]
Sun, Yangyang [1 ]
Pang, Shuo [1 ]
机构
[1] Univ Cent Florida, CREOL, Coll Opt & Photon, Orlando, FL 32816 USA
关键词
Solid modeling; Scattering; Detectors; Computational modeling; Ray tracing; Three-dimensional displays; Tomography; Coherent scattering; graphics processing unit (GPU)-based ray tracing; OptiX; X-ray diffraction (XRD); X-ray diffraction tomography (XDT); RAPID SIMULATION; EFFICIENT; SCATTER;
D O I
10.1109/TNS.2019.2948796
中图分类号
TM [电工技术]; TN [电子技术、通信技术];
学科分类号
0808 ; 0809 ;
摘要
X-ray diffraction tomography (XDT) is used to probe the material composition of objects providing improved contrast between materials compared with conventional transmission-based computed tomography (CT). Current challenges presented with XDT include long image acquisition and simulation time. To accelerate the simulation speed, our approach is to adopt NVIDIA's OptiX ray-tracing engine, a parallelized pipeline for graphics processing units (GPUs), to perform XDT simulations on objects by making use of the innovative transformation from conventional 3-D physical space into a 2-D quasi-reciprocal space. The advantage is that ray tracing in this domain requires only 3-D mesh objects, yielding calculations without the need for voxels. The simulated XDT projections demonstrate high consistency with voxel models, with a normalized mean square difference less than 0.66, and the ray-tracing time is two orders of magnitude less than the previously reported voxel-based GPU ray-tracing results. Due to an accelerated simulation time, XDT projections of objects with three spatial dimensions (4-D tensor) have also been reported, demonstrating the feasibility for large-scale high-dimensional tensor tomography simulations.
引用
收藏
页码:2347 / 2354
页数:8
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