Congestion Control Based on Cross-layer Game Optimization in Wireless Mesh Networks

被引:1
作者
Ma, Xianhu [1 ]
Xu, Li [1 ]
Min, Geyong [1 ]
机构
[1] Fujian Normal Univ, Sch Math & Comp Sci, Key Lab Network Secur & Cryptol, Fuzhou, Peoples R China
来源
2013 IEEE NINTH INTERNATIONAL CONFERENCE ON MOBILE AD-HOC AND SENSOR NETWORKS (MSN 2013) | 2013年
关键词
game theory; cross-layer optimization; congestion control; WMNs;
D O I
10.1109/MSN.2013.49
中图分类号
TP [自动化技术、计算机技术];
学科分类号
0812 ;
摘要
Due to the attractive characteristics of high capacity, high-speed, wide coverage and low transmission power, Wireless Mesh Networks become the ideal choice for the next-generation wireless communication systems. However, the network congestion of WMNs deteriorates the quality of service provided to end users. Game theory optimization model is a novel modeling tool for the study of multiple entities and the interaction between them. On the other hand, cross-layer design is shown to be practical for optimizing the performance of network communications. Therefore, a combination of the game theory and cross-layer optimization, named cross-layer game optimization, is proposed to reduce network congestion in WMNs. In this paper, the network congestion control in the transport layer and multi-path flow assignment in the network layer of WMNs are investigated. The proposed cross-layer game optimization algorithm is then employed to enable source nodes to change their set of paths and adjust their congestion window according to the round-trip time to achieve a Nash equilibrium. Finally, evaluation results show that the proposed cross-layer game optimization scheme achieves high throughput with low transmission delay.
引用
收藏
页码:41 / 46
页数:6
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