共 50 条
[21]
Emotion Sharing and Augmentation in Cooperative Virtual Reality Games
[J].
PROCEEDINGS OF THE 2018 ANNUAL SYMPOSIUM ON COMPUTER-HUMAN INTERACTION IN PLAY COMPANION EXTENDED ABSTRACTS (CHI PLAY 2018),
2018,
:453-460
[22]
CUSTOMER EMOTION CAPTURING DURING EXPERIENCING OF VIRTUAL ENGINEERING PRODUCTS IN VIRTUAL REALITY
[J].
INTERNATIONAL JOURNAL ON INFORMATION TECHNOLOGIES AND SECURITY,
2012, 4 (04)
:63-76
[24]
Design of a virtual image distance measurement system for augmented reality / virtual reality display
[J].
AOPC 2021: DISPLAY TECHNOLOGY,
2021, 12063
[25]
HiveFive: Immersion Preserving Attention Guidance in Virtual Reality
[J].
PROCEEDINGS OF THE 2020 CHI CONFERENCE ON HUMAN FACTORS IN COMPUTING SYSTEMS (CHI'20),
2020,
[27]
Subtle Attention Guidance for a New Virtual Reality Game
[J].
2022 IEEE CONFERENCE ON GAMES, COG,
2022,
:494-495
[28]
Exploring How Saliency Affects Attention in Virtual Reality
[J].
HUMAN-COMPUTER INTERACTION, INTERACT 2021, PT V,
2021, 12936
:147-155
[29]
Eyes of Fear: Leveraging Emotion Recognition for Virtual Reality Experience
[J].
PROCEEDINGS OF 26TH SYMPOSIUM ON VIRTUAL AND AUGMENTED REALITY, SVR 2024,
2024,
:90-96
[30]
Demonstrating Emotion Sharing and Augmentation in Cooperative Virtual Reality Games
[J].
ADJUNCT PROCEEDINGS OF THE 2018 IEEE INTERNATIONAL SYMPOSIUM ON MIXED AND AUGMENTED REALITY (ISMAR),
2018,
:405-406