Emotion Measurement from Attention Analysis on Imagery in Virtual Reality

被引:1
|
作者
Paletta, Lucas [1 ]
Dini, Amir [1 ]
Pszeida, Martin [1 ]
机构
[1] JOANNEUM Res Forsch Gesell mbH, DIGITAL Inst Informat & Commun Technol, Steyrergasse 17, A-8010 Graz, Austria
来源
ADVANCES IN AFFECTIVE AND PLEASURABLE DESIGN | 2020年 / 952卷
关键词
Emotion measurement; Gaze analysis; Virtual Reality; Affective imagery; Serious game; EYE-MOVEMENTS; BEHAVIOR; TRACKING; VALENCE;
D O I
10.1007/978-3-030-20441-9_2
中图分类号
TP3 [计算技术、计算机技术];
学科分类号
0812 ;
摘要
Measuring human emotion from affective interaction is an important part of computing for mental health applications. Our work refers to non-obtrusive emotion measurement from eye tracking that gets increasingly ubiquitous, e.g., in Virtual Reality (VR) technology. We present a concept and first results of a feasibility study in which affectively weighted imagery of an image database is presented and integrated using discriminative observation, multiobject tracking and video-gaming. We measured attention preference for affective image classes and found relevant correlation with data extracted from a questionnaire on emotional states (MDBF) that would eventually substantiate basic valence classification from eye tracking data. The playful approach using the well-known concentration (pairs) game enables frequent repetition of the measurements in mental health care, therapeutic or pedagogical scenarios.
引用
收藏
页码:13 / 20
页数:8
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