SCIENTIFIC VISUALIZATION, 3D IMMERSIVE VIRTUAL REALITY ENVIRONMENTS, AND ARCHAEOLOGY IN JORDAN AND THE NEAR EAST

被引:12
作者
Knabb, Kyle A. [1 ,2 ]
Schulze, Jurgen P. [3 ,4 ,5 ]
Kuester, Falko [6 ,7 ,8 ,9 ,10 ,11 ]
DeFanti, Thomas A.
Levy, Thomas E. [1 ,12 ,13 ,14 ,15 ]
机构
[1] Univ Calif San Diego, Dept Anthropol, San Diego, CA 92103 USA
[2] Calit2s Immers Visualizat Lab, Visualizat StarCAVE Virtualreal Environm 3D, San Diego, CA USA
[3] UCSDs Qualcomm Inst, La Jolla, CA 92093 USA
[4] Dept Comp Sci, New Delhi, India
[5] Brown Univ, Dept Comp Sci, Providence, RI 02912 USA
[6] California Inst Telecommun & Informat Technol Cal, Ctr Interdisciplinary Sci Art Architecture & Arch, La Jolla, CA USA
[7] Calit2, La Jolla, CA USA
[8] Calit2s Ctr Graph Visualizat & Virtual Real GRAV, San Diego, CA USA
[9] Univ Calif San Diego, Jacobs Sch Engn Struct Engn, Dept Comp Sci, San Diego, CA 92103 USA
[10] Univ Calif San Diego, Jacobs Sch Engn Struct Engn, Dept Engn, San Diego, CA 92103 USA
[11] NSF IGERT TEECH Project Cultural Heritage Diagnos, La Jolla, CA 92093 USA
[12] Univ Calif San Diego, San Diego, CA 92103 USA
[13] Amer Acad Arts & Sci, Cambridge, MA USA
[14] California Inst Telecommun & Informat Technol Cal, Qualcomm Inst, Cyber Archaeol Lab, La Jolla, CA USA
[15] Levantine Archaeol Lab, San Diego, CA USA
关键词
D O I
10.5615/neareastarch.77.3.0228
中图分类号
K85 [文物考古];
学科分类号
0601 ;
摘要
Archaeological data is perfectly suited to 3D modeling and visualization. The geographical remoteness of many heritage sites means that few will ever be able to experience them firsthand. For centuries, practitioners of archaeology have meticulously drafted maps and illustrations, and captured photographs of sites and landscapes (Sanders 2014). Two-dimensional maps and photos reflect scale but never fully embody it. Hence, one of the goals of virtual reality modeling is to take another step toward bridging this gap. This article presents a variety of ways archaeologists, working closely with colleagues from computer science, visual arts, and engineering, have worked toward disseminating archaeological datasets to professionals and non-professional audiences alike through virtual reality.
引用
收藏
页码:228 / 232
页数:5
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