Layered textures for image-based rendering

被引:4
作者
Wang, WC [1 ]
Li, KY
Zheng, X
Wu, EH
机构
[1] Chinese Acad Sci, Inst Software, Key Lab Comp Sci, Beijing 100080, Peoples R China
[2] Univ Macao, Fac Sci & Technol, Dept Comp & Informat Sci, Macau, Peoples R China
[3] Chinese Acad Sci, Grad Sch, Beijing 100039, Peoples R China
基金
中国国家自然科学基金;
关键词
layered texture; texture mapping; image-based rendering;
D O I
10.1007/BF02945589
中图分类号
TP3 [计算技术、计算机技术];
学科分类号
0812 ;
摘要
An extension to texture mapping is given in this paper for improving the efficiency of image-based rendering. For a depth image with an orthogonal displacement at each pixel, it is decomposed by the displacement into a series of layered textures (LTs) with each one having the same displacement for all its texels. Meanwhile, some texels of the layered textures are interpolated for obtaining a continuous 3D approximation of the model represented in the depth image. Thus, the plane-to-plane texture mapping can be used to map these layered textures to produce novel views and the advantages can be obtained as follows: accelerating the rendering speed, supporting the 3D surface details and view motion parallax, and avoiding the expensive task of hole-filling in the rendering stage. Experimental results show the new method can produce high-quality images and run faster than many famous image-based rendering techniques.
引用
收藏
页码:633 / 642
页数:10
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