Fair Adversaries and Randomization in Two-Player Games

被引:0
|
作者
Asarin, Eugene [1 ,2 ]
Chane-Yack-Fa, Raphael [3 ]
Varacca, Daniele [2 ,4 ]
机构
[1] Univ Paris Didero, CNRS, LIAFA, F-75700 Paris, France
[2] Univ Paris, Paris, France
[3] Univ Sherbrooke, Dept Informat, Quebec City, PQ, Canada
[4] CNRS, PPS, F-75700 Paris, France
来源
FOUNDATIONS OF SOFTWARE SCIENCE AND COMPUTATIONAL STRUCTURES, PROCEEDINGS | 2010年 / 6014卷
关键词
Games; Markov decision processes; fairness; MODEL CHECKING;
D O I
暂无
中图分类号
TP31 [计算机软件];
学科分类号
081202 ; 0835 ;
摘要
Two-player games are used to model open systems. One player models the system, trying to respect some specification, while the other player models the environment. In classical model checking, the objective is to verify that the system can respect its specification, whatever the environment does. In this article, we consider a more realistic scenario when the environment is supposed to be fair. We define a notion of fair player in two-player games. Our solution is inspired by Banach-Mazur games, and leads to a definition of a novel class of 3-player games called ABM-games. For omega-regular specifications on finite arenas, we explore the properties of ABM-games and devise an algorithm for solving them. As the main result, we show that winning in an ABM-game (i.e. winning against a fair player) is equivalent to winning with probability one against the randomized adversary.
引用
收藏
页码:64 / +
页数:2
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