Is Virtual Reality the Future of Learning? A Critical Reflection

被引:0
作者
Schwarze, Anna [1 ]
Kampling, Henrik [1 ]
Heger, Oliver [1 ]
Niehaves, Bjoern [1 ]
机构
[1] Univ Siegen, Siegen, Germany
来源
PROCEEDINGS OF THE 52ND ANNUAL HAWAII INTERNATIONAL CONFERENCE ON SYSTEM SCIENCES | 2019年
关键词
COGNITIVE ABSORPTION; EMBODIMENT; ENGAGEMENT; EDUCATION;
D O I
暂无
中图分类号
TP301 [理论、方法];
学科分类号
081202 ;
摘要
The year 2016 marks the so-called second wave of VR, which was initiated by the first consumer VR-HMD, Oculus Rift (development kit), entering the market. There are four practical advantages in the field of virtual reality learning: a shift from abstract to tangible settings, interactivity rather than passive observations, using desirable but practically infeasible methods, and breaking the bounds of reality. In contrast, current VR technologies also feature certain limitations. The most common negative factor is motion sickness, which distracts the user. We conducted a multiple case study and invited 41 people to participate in two different scenarios. One was a self-developed 360 degrees video and the other was a self-developed interactive scenario. We investigate different barriers which hamper individual learning in VR and we point out that there is a potential for implicit learning in virtual reality.
引用
收藏
页码:1759 / 1768
页数:10
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