Micro-adaptivity: protecting immersion in didactically adaptive digital educational games

被引:85
作者
Kickmeier-Rust, M. D. [1 ]
Albert, D. [1 ]
机构
[1] Graz Univ, Dept Psychol, A-8020 Graz, Austria
关键词
digital educational games; game-based learning; micro-adaptivity; non-invasive assessment; personalization; FEEDBACK; SPACES;
D O I
10.1111/j.1365-2729.2009.00332.x
中图分类号
G40 [教育学];
学科分类号
040101 ; 120403 ;
摘要
The idea of utilizing the rich potential of today's computer games for educational purposes excites educators, scientists and technicians. Despite the significant hype over digital game-based learning, the genre is currently at an early stage. One of the most significant challenges for research and development in this area is establishing intelligent mechanisms to support and guide the learner, and to realize a subtle balance between learning and gaming, and between challenge and ability on an individual basis. In contrast to traditional approaches of adaptive and intelligent tutoring, the key advantage of games is their immersive and motivational potential. Because of this, the psycho-pedagogical and didactic measures must not compromise gaming experience, immersion and flow. In the present paper, we introduce the concept of micro-adaptivity, an approach that enables an educational game to intelligently monitor and interpret the learner's behaviour in the game's virtual world in a non-invasive manner. On this basis, micro-adaptivity enables interventions, support, guidance or feedback in a meaningful, personalized way that is embedded in the game's flow. The presented approach was developed in the context of the European Enhanced Learning Experience and Knowledge TRAnsfer project. This project also realized a prototype game, demonstrating the capabilities, strengths and weaknesses of micro-adaptivity.
引用
收藏
页码:95 / 105
页数:11
相关论文
共 31 条
[1]  
Albert D., 1999, Knowledge Spaces: Theories, Empirical Research, and Applications
[2]  
[Anonymous], 2006, EDUCAUSE REV
[3]   A meta-analysis of the effects of feedback in computer-based instruction [J].
Azevedo, R ;
Bernard, RM .
JOURNAL OF EDUCATIONAL COMPUTING RESEARCH, 1995, 13 (02) :111-127
[4]   THE SPLIT-ATTENTION EFFECT AS A FACTOR IN THE DESIGN OF INSTRUCTION [J].
CHANDLER, P ;
SWELLER, J .
BRITISH JOURNAL OF EDUCATIONAL PSYCHOLOGY, 1992, 62 :233-246
[5]   SYSTEMATIC EFFECT OF RANDOM ERROR IN THE YOKED CONTROL DESIGN [J].
CHURCH, RM .
PSYCHOLOGICAL BULLETIN, 1964, 62 (02) :122-131
[6]  
Csikszentmihalyi M., 1990, FLOW PSYCHOL OPTIMAL
[7]  
De Bra P., 2008, Handbook on Information Technologies for Education and Training, P29, DOI [10.1007/978-3-540-74155-82, DOI 10.1007/978-3-540-74155-82]
[8]  
Deci E.L., 2010, Intrinsic motivation
[9]  
deFreitas S., 2006, LEARNING IMMERSIVE W
[10]  
Doignon J.-P., 1999, Knowledge spaces