Real world edutainment focusing on human-human interaction

被引:0
|
作者
Mitsuhara, Hiroyuki [1 ]
Hirakawa, Yasumoto [2 ]
Kanenishi, Kazuhide [3 ]
Yano, Yoneo [1 ]
机构
[1] Univ Tokushima, Inst Sci & Technol, 2-1 Minami Josanjima, Tokushima, Japan
[2] Univ Tokushima, Grad Sch Adv Technol & Sci, Tokushima, Japan
[3] Univ Tokushima, Ctr Adv Informat Technol, Tokushima, Japan
来源
TECHNOLOGIES FOR E-LEARNING AND DIGITAL ENTERTAINMENT, PROCEEDINGS | 2007年 / 4469卷
关键词
edutainment; real world; human-human interaction; fun; ubiquitous computing technology;
D O I
暂无
中图分类号
TP18 [人工智能理论];
学科分类号
081104 ; 0812 ; 0835 ; 1405 ;
摘要
Edutainment is a promising approach to motivating students to learn, that is, making learning fun. This paper describes a real world edutainment system that makes learning fun using ubiquitous computing technology. We focus on human-human interaction in the real world as a new approach to edutainment in the next generation. Human actors can teach interactively and flexibly in various ways, by considering players' (students') characteristics and the environmental conditions. Involvement of human actors as active characters of a game story in edutainment is an advantage that conventional edutainment does not currently have.
引用
收藏
页码:527 / +
页数:3
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