Robust Multiview Synthesis for Wide-Baseline Camera Arrays

被引:17
作者
Ceulemans, Beerend [1 ]
Lu, Shao-Ping [1 ]
Lafruit, Gauthier [2 ]
Munteanu, Adrian [1 ]
机构
[1] Vrije Univ Brussel, Dept Elect & Informat, B-1050 Brussels, Belgium
[2] Univ Libre Bruxelles, Labs Image Signal Proc & Acoust, B-1050 Brussels, Belgium
关键词
View synthesis; multiview; 3D; disocclusion inpainting; depth filtering; SPATIO-TEMPORALLY CONSISTENT; TEXTURE SYNTHESIS; IMAGE; DISOCCLUSION; EXTENSIONS; COLOR;
D O I
10.1109/TMM.2018.2802646
中图分类号
TP [自动化技术、计算机技术];
学科分类号
0812 ;
摘要
In many advanced multimedia systems, multiview content can offer more immersion compared to classical stereoscopy. The feeling of immersiveness is increased substantially by offering motion-parallax, as well as stereopsis. This drives both the so-called free-navigation and super-multiview technologies. However, it is currently still challenging to acquire, store, process, and transmit this type of content. This paper presents a novel multiview-interpolation framework for wide-baseline camera arrays. The proposed method comprises several novel components, including point cloud-based filtering, improved de-ghosting, multireference color blending, and depth-aware MRF-based disocclusion inpainting. The method offers robustness against depth errors caused by quantization and smoothing across object boundaries. Furthermore, the available input color and depth are maximally exploited while preventing propagation of unreliable information to virtual viewpoints. The experimental results show that the proposed method outperforms the state-of-the-art View Synthesis Reference Software (VSRS 4.1) both in objective terms as well as subjectively, based on a visual assessment on a high-end light-field three-dimensional display.
引用
收藏
页码:2235 / 2248
页数:14
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