Investigating the Effectiveness of Virtual Reality for Culture Learning

被引:33
作者
Gao, Lei [1 ]
Wan, Bo [1 ]
Liu, Gang [1 ]
Xie, Guojun [1 ]
Huang, Jiayang [1 ]
Meng, Guanglan [2 ]
机构
[1] Xidian Univ, Sch Comp Sci & Technol, 2 South Taibai Rd, Xian 710071, Shaanxi, Peoples R China
[2] Xidian Univ, Sch Foreign Languages, Xian, Peoples R China
关键词
ENVIRONMENTS; PERFORMANCE; STUDENTS; STRESS;
D O I
10.1080/10447318.2021.1913858
中图分类号
TP3 [计算技术、计算机技术];
学科分类号
0812 ;
摘要
People who are to live, study and work abroad will face more challenges in the new cultural environment and suffer more acculturative stress. Virtual Reality (VR), by which an immersive learning environment can be built, may help them adapt to a foreign culture at a lower cost of time and money. In order to work out a design method for culture learning in VR, we have designed a VR application so that learners can experience and learn the typical western festival culture - Christmas culture - in an immersive environment. To evaluate the effectiveness of the VR method, 50 EFL Chinese university students were enrolled in our experiments and randomly assigned to the VR group and the non-VR group, the data was drawn from cultural knowledge questionnaire, behavior test and Intercultural Sensitivity Scale (ISS). The ANCOVA revealed no major effect for group factor on knowledge learning. Similarly, the Mixed ANOVA identified no major effect for group factor on behavior learning and attitude learning. There was no interaction effect between time and group in all experiments. Our results show that the VR method is preferred by most of the participants, but it shows no remarkable advantage over the non-VR method. Moreover, regression analysis between the culture learning and the sense of presence in VR shows that presence has the potential to improve the performance of intercultural interaction engagement. Our findings are of practical value for culture learning in VR.
引用
收藏
页码:1771 / 1781
页数:11
相关论文
共 50 条
[21]   Examining and Comparing the Effectiveness of Virtual Reality Serious Games and LEGO Serious Play for Learning Scrum [J].
Gordillo, Aldo ;
Lopez-Fernandez, Daniel ;
Mayor, Jesus .
APPLIED SCIENCES-BASEL, 2024, 14 (02)
[22]   Randomized controlled trial investigating the effect of music on the virtual reality laparoscopic learning performance of novice surgeons [J].
D. Miskovic ;
R. Rosenthal ;
U. Zingg ;
D. Oertli ;
U. Metzger ;
L. Jancke .
Surgical Endoscopy, 2008, 22 :2416-2420
[23]   Immersive virtual reality for learning exoskeleton-like virtual walking: a feasibility study [J].
Rodriguez-Fernandez, Antonio ;
den Berg, Alex van ;
Cucinella, Salvatore Luca ;
Lobo-Prat, Joan ;
Font-Llagunes, Josep M. ;
Marchal-Crespo, Laura .
JOURNAL OF NEUROENGINEERING AND REHABILITATION, 2024, 21 (01)
[24]   Randomized controlled trial investigating the effect of music on the virtual reality laparoscopic learning performance of novice surgeons [J].
Miskovic, D. ;
Rosenthal, R. ;
Zingg, U. ;
Oertli, D. ;
Metzger, U. ;
Jancke, L. .
SURGICAL ENDOSCOPY AND OTHER INTERVENTIONAL TECHNIQUES, 2008, 22 (11) :2416-2420
[25]   How virtual reality affects perceived learning effectiveness: a task-technology fit perspective [J].
Zhang, Xi ;
Jiang, Shan ;
Ordonez de Pablos, Patricia ;
Lytras, Miltiadis D. ;
Sun, Yongqiang .
BEHAVIOUR & INFORMATION TECHNOLOGY, 2017, 36 (05) :548-556
[26]   Mobile virtual reality for musical genre learning in primary education [J].
Degli Innocenti, Edoardo ;
Geronazzo, Michele ;
Vescovi, Diego ;
Nordahl, Rolf ;
Serafin, Stefania ;
Ludovico, Luca Andrea ;
Avanzini, Federico .
COMPUTERS & EDUCATION, 2019, 139 :102-117
[27]   Towards a New Chemistry Learning Platform with Virtual Reality and Haptics [J].
Demirel, Doga ;
Hamam, Abdelwahab ;
Scott, Caitlin ;
Karaman, Bayazit ;
Toker, Onur ;
Pena, Lyan .
LEARNING AND COLLABORATION TECHNOLOGIES: GAMES AND VIRTUAL ENVIRONMENTS FOR LEARNING, LCT 2021, PT II, 2021, 12785 :253-267
[28]   Examination of Multimedia Learning Principles in Augmented Reality and Virtual Reality Learning Environments [J].
Ceken, Burc ;
Taskin, Nazim .
JOURNAL OF COMPUTER ASSISTED LEARNING, 2025, 41 (01)
[29]   The Effects of Using Virtual Reality on Thai Word Order Learning [J].
Watthanapas, Nitiwat ;
Hao, Yung-Wei ;
Ye, Jian-Hong ;
Hong, Jon-Chao ;
Ye, Jhen-Ni .
BRAIN SCIENCES, 2023, 13 (03)
[30]   Learning experience design with immersive virtual reality in physics education [J].
Georgiou, Yiannis ;
Tsivitanidou, Olia ;
Ioannou, Andri .
ETR&D-EDUCATIONAL TECHNOLOGY RESEARCH AND DEVELOPMENT, 2021, 69 (06) :3051-3080