Modeling moment of inertia for virtual interactive environments

被引:1
作者
Delannoy, JC [1 ]
Petriu, EM [1 ]
机构
[1] Univ Ottawa, Sch Informat Technol & Engn, Ottawa, ON K1N 6N5, Canada
来源
2004 IEEE SYMPOSIUM ON VIRTUAL ENVIRONMENTS, HUMAN-COMPUTRE INTERFACES AND MEASUREMENT SYSTEMS | 2004年
关键词
moment of inertia; virtual environment modeling; physics simulation;
D O I
10.1109/VECIMS.2004.1397205
中图分类号
TP18 [人工智能理论];
学科分类号
081104 ; 0812 ; 0835 ; 1405 ;
摘要
Virtual environments have begun using algorithms to model the world around us more accurately by accounting for the mechanical behaviors and properties of objects. Amongst the properties for modeling objects which are used are the moment of inertia, the mass and the center of mass. Many simulators make use of a scalar value for the moment of inertia even though this technique does not accurately represent the anisotropic properties of angular inertia. This paper presents a technique for using an inertia tensor matrix when calculating angular accelerations in virtual environments.
引用
收藏
页码:142 / 146
页数:5
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