Interactive Feedforward for Improving Performance and Maintaining Intrinsic Motivation in VR Exergaming

被引:62
作者
Barathi, Soumya C. [1 ]
Finnegan, Daniel J. [1 ]
Farrow, Matthew [1 ]
Whaley, Alexander [1 ]
Heath, Pippa [1 ]
Buckley, Jude [2 ]
Dowrick, Peter W. [2 ]
Wunsche, Burkhard C. [2 ]
Bilzon, James L. J. [1 ]
O'Neill, Eamonn [1 ]
Lutteroth, Christof [1 ,2 ]
机构
[1] Univ Bath, Bath, Avon, England
[2] Univ Auckland, Auckland, New Zealand
来源
PROCEEDINGS OF THE 2018 CHI CONFERENCE ON HUMAN FACTORS IN COMPUTING SYSTEMS (CHI 2018) | 2018年
基金
欧盟地平线“2020”; 英国工程与自然科学研究理事会;
关键词
Feedforward; exergame; virtual reality (VR); performance; intrinsic motivation; PHYSICAL-ACTIVITY; VIRTUAL-REALITY; EXERCISE; INTENSITY; HEALTH; VIDEO; ADAPTATIONS; COMPETITION; DECEPTION; RESPONSES;
D O I
10.1145/3173574.3173982
中图分类号
TP3 [计算技术、计算机技术];
学科分类号
0812 ;
摘要
Exergames commonly use low to moderate intensity exercise protocols. Their effectiveness in implementing high intensity protocols remains uncertain. We propose a method for improving performance while maintaining intrinsic motivation in high intensity VR exergaming. Our method is based on an interactive adaptation of the feedforward method: a psychophysical training technique achieving rapid improvement in performance by exposing participants to self models showing previously unachieved performance levels. We evaluated our method in a cycling-based exergame. Participants competed against (i) a self model which represented their previous speed; (ii) a self model representing their previous speed but increased resistance therefore requiring higher performance to keep up; or (iii) a virtual competitor at the same two levels of performance. We varied participants' awareness of these differences. Interactive feedforward led to improved performance while maintaining intrinsic motivation even when participants were aware of the interventions, and was superior to competing against a virtual competitor.
引用
收藏
页数:14
相关论文
共 89 条
[1]   Perceived constraints on recreational sport participation: Investigating their relationship with intrinsic motivation, extrinsic motivation and amotivation [J].
Alexandris, K ;
Tsorbatzoudis, C ;
Grouios, G .
JOURNAL OF LEISURE RESEARCH, 2002, 34 (03) :233-252
[2]  
American College of Sports Medicine, 2017, ACSMS GUIDELINES EXE
[3]  
Annesi J., 2003, EUR J SPORT SCI, V3, P1, DOI DOI 10.1080/17461390300073206
[4]   Effects of computer feedback on adherence to exercise [J].
Annesi, JJ .
PERCEPTUAL AND MOTOR SKILLS, 1998, 87 (02) :723-730
[5]  
[Anonymous], 2014, CHI 14 EXTENDED ABST, DOI [DOI 10.1145/2559206.2574827, 10.1145/2559206.2574827]
[6]  
[Anonymous], FRONTIERS PHYSL
[7]  
[Anonymous], COMPUTERS HUMAN BEHA
[8]   Energy Cost of Exergaming A Comparison of the Energy Cost of 6 Forms of Exergaming [J].
Bailey, Bruce W. ;
McInnis, Kyle .
ARCHIVES OF PEDIATRICS & ADOLESCENT MEDICINE, 2011, 165 (07) :597-602
[9]   Using Virtual Reality to Distract Overweight Children from Bodily Sensations During Exercise [J].
Banos, Rosa M. ;
Escobar, Patricia ;
Cebolla, Ausias ;
Guixeres, Jaime ;
Alvarez Pitti, Julio ;
Lison, Juan Francisco ;
Botella, Cristina .
CYBERPSYCHOLOGY BEHAVIOR AND SOCIAL NETWORKING, 2016, 19 (02) :115-119
[10]   High-intensity interval running is perceived to be more enjoyable than moderate-intensity continuous exercise: Implications for exercise adherence [J].
Bartlett, Jonathan D. ;
Close, Graeme L. ;
MacLaren, Don P. M. ;
Gregson, Warren ;
Drust, Barry ;
Morton, James P. .
JOURNAL OF SPORTS SCIENCES, 2011, 29 (06) :547-553