ANALYSIS OF USER TRAJECTORIES BASED ON DATA DISTRIBUTION AND STATE TRANSITION: A CASE STUDY WITH A MASSIVELY MULTIPLAYER ONLINE GAME ANGEL LOVE ONLINE

被引:0
作者
Thawonmas, Ruck [1 ]
Oda, Junichi [1 ]
Chen, Kuan-Ta [2 ]
机构
[1] Ritsumeikan Univ, Intelligent Comp Entertainment Lab, 1-1-1 Nojihigashi, Shiga 5258577, Japan
[2] Acad Sinica, IIS, Multimedia Networking & Syst Lab, Taipei 115, Taiwan
来源
GAME-ON 2009: 10TH INTERNATIONAL CONFERENCE ON INTELLIGENT GAMES AND SIMULATION | 2009年
关键词
Trajectory; Analysis; Online Game; Data Distribution; State Transition;
D O I
暂无
中图分类号
TP18 [人工智能理论];
学科分类号
081104 ; 0812 ; 0835 ; 1405 ;
摘要
At present, trajectory data, series of coordinate data traversed by moving objects, can be readily obtained due to the advent of positioning technologies. Clustering of trajectories and giving meanings to the resulting clusters is an active research area. Recently, we proposed an analysis approach that clusters trajectories in two steps: the first step based on data distribution and the second step based on state transition. In this approach, for coping with the distinguished characteristic of each trajectory, a map of interest is dynamically divided into multiple states, according to the trajectory distribution, and a quadtree is generated for each trajectory. The first-step clustering is then performed based on the differences between the quadtrees. For all trajectories in a resulting cluster of interest, the second-step clustering is further performed based on the differences in their state-to-state transition probabilities using a proposed method for comparing a pair of trajectories with different quadtree structures. In this paper, after presenting a procedure for visualizing a cluster of interest in order to interpret its movement behaviors, we give and discuss a case study where our approach is applied to real trajectory data obtained from Angel Love Online, a massively multiplayer online game, manifesting player behaviors in the target map.
引用
收藏
页码:56 / +
页数:2
相关论文
共 10 条
[1]  
Caliski T., 1974, Communications in Statistics-theory and Methods, V3, P1, DOI DOI 10.1080/03610927408827101
[2]  
Drachen Anders, 2009, 2009 IEEE Symposium on Computational Intelligence and Games (CIG), P1, DOI 10.1109/CIG.2009.5286500
[3]  
HIRONO D, 2009, CD ROM P AS SIM C 20
[4]  
ISHIKAWA Y, 2006, P INT C STAT SCI DAT, P359
[5]  
Oda Junichi, 2009, Proceedings of the 2009 Fifth International Conference on Intelligent Information Hiding and Multimedia Signal Processing. IIH-MSP 2009, P1134, DOI 10.1109/IIH-MSP.2009.288
[6]  
Sookhanaphibarn K, 2009, LECT NOTES COMPUT SC, V5879, P144, DOI 10.1007/978-3-642-10467-1_12
[7]  
Suzuki S, 2007, IEEE SYS MAN CYBERN, P2980
[8]  
Thawonmas R, 2006, LECT NOTES COMPUT SC, V4161, P366
[9]   Visualization of Online-Game Players Based on Their Action Behaviors [J].
Thawonmas, Ruck ;
Iizuka, Keita .
INTERNATIONAL JOURNAL OF COMPUTER GAMES TECHNOLOGY, 2008, 2008
[10]  
Thawonmas Ruck., 2007, The International Journal of Virtual Reality, V6, P11