Five reasons for scenario-based design

被引:247
作者
Carroll, JM [1 ]
机构
[1] Virginia Tech, Dept Comp Sci, Blacksburg, VA 24061 USA
[2] Virginia Tech, Ctr Human Comp Interact, Blacksburg, VA 24061 USA
关键词
scenario-based design; human-computer interaction; work-oriented communication;
D O I
10.1016/S0953-5438(00)00023-0
中图分类号
TP3 [计算技术、计算机技术];
学科分类号
0812 ;
摘要
Scenarios of human-computer interaction help us to understand and to create computer systems and applications as artifacts of human activity - as things to learn from, as tools to use in one's work, as media for interacting with other people. Scenario-based design of information technology addresses five technical challenges: scenarios evoke reflection in the content of design work, helping developers coordinate design action and reflection. Scenarios are at once concrete and flexible, helping developers manage the fluidity of design situations. Scenarios afford multiple views of an interaction, diverse kinds and amounts of detailing, helping developers manage the many consequences entailed by any given design move. Scenarios can also be abstracted and categorized, helping designers to recognize, capture and reuse generalizations and to address the challenge that technical knowledge often lags the needs of technical design. Finally, scenarios promote work-oriented communication among stakeholders, helping to make design activities more accessible to the great variety of expertise that can contribute to design, and addressing the challenge that external constraints designers and clients face often distract attention from the needs and concerns of the people who will use the technology. (C) 2000 Elsevier Science B.V. All rights reserved.
引用
收藏
页码:43 / 60
页数:18
相关论文
共 32 条
[1]  
ACKOFF RL, 1979, J OPER RES SOC, V30, P93, DOI 10.2307/3009290
[2]   RESURRECTING THE FUTURE OF OPERATIONAL-RESEARCH [J].
ACKOFF, RL .
JOURNAL OF THE OPERATIONAL RESEARCH SOCIETY, 1979, 30 (03) :189-199
[3]  
[Anonymous], P HUM FACT COMP SYST
[4]  
[Anonymous], SCENARIO BASED DESIG
[5]  
[Anonymous], 1975, MYTHICAL MAN MONTH E
[6]  
Carroll J. M., 1990, Proceedings of the Twenty-Third Annual Hawaii International Conference on System Sciences, P555, DOI 10.1109/HICSS.1990.205231
[7]  
Carroll J. M., 1991, Human-Computer Interaction, V6, P281, DOI 10.1207/s15327051hci0603&4_4
[8]   MAKING USE - A DESIGN REPRESENTATION [J].
CARROLL, JM .
COMMUNICATIONS OF THE ACM, 1994, 37 (12) :29-35
[9]   GETTING AROUND THE TASK-ARTIFACT CYCLE - HOW TO MAKE CLAIMS AND DESIGN BY SCENARIO [J].
CARROLL, JM ;
ROSSON, MB .
ACM TRANSACTIONS ON INFORMATION SYSTEMS, 1992, 10 (02) :181-212
[10]  
Carroll JM, 1995, SCENARIO BASED DESIG, VFirst