A cost-effective supersampling for full scene antialiasing

被引:0
作者
Kim, BU [1 ]
Park, WC
Yang, SB
Han, TD
机构
[1] Yonsei Univ, Dept Comp Sci, Seoul, South Korea
[2] Sejong Univ, Dept Internet Engn, Seoul, South Korea
来源
ADVANCES IN COMPUTER SYSTEMS ARCHITECTURE, PROCEEDINGS | 2004年 / 3189卷
关键词
antialiasing; supersampling; graphics hardware; rendering algorithm;
D O I
暂无
中图分类号
TP3 [计算技术、计算机技术];
学科分类号
0812 ;
摘要
We present a graphics hardware system to implement supersampling cost-effectively. Supersampling is the well-known technique to produce high quality images. However, rendering the scene at a higher resolution requires a large amount of memory size and memory bandwidth. Such costs can be alleviated by grouping subpixels into a fragment with a coverage mask which indicates which part of the pixel is covered. However, this may cause color distortion when several objects either overlap or intersect with each other within a pixel. In order to minimize such errors, we introduce an extra buffer, called the RuF(Recently used Fragment)-buffer, for storing the footprint of a fragment most recently used in the color manipulation. In our experiments, the proposed system can produce high quality images as good as supersampling with a smaller amount of memory size and memory bandwidth, compared with the conventional supersampling.
引用
收藏
页码:271 / 281
页数:11
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