3D reconstruction of static human body with a digital camera

被引:10
|
作者
Remondino, F [1 ]
机构
[1] ETH Honggerberg, Swiss Fed Inst Technol, Inst Geodesy & Photogrammetry, CH-8093 Zurich, Switzerland
来源
VIDEOMETRICS VII | 2003年 / 5013卷
关键词
calibration; vanishing point; orientation; epipolar geometry; matching; 3D reconstruction;
D O I
10.1117/12.473090
中图分类号
TP18 [人工智能理论];
学科分类号
081104 ; 0812 ; 0835 ; 1405 ;
摘要
Nowadays the interest in 3D reconstruction and modeling of real humans is one of the most challenging problems and a topic of great interest. The human models are used for movies, video games or ergonomics applications and they are usually created with scanner devices. In this paper a new method to reconstruct the shape of a static human is presented. Our approach is based on photogrammetric techniques and uses a sequence of images acquired around a standing person with a digital still video camera or with a camcorder. First the images are calibrated and orientated using a bundle adjustment and automatically recover the required tie points and initial approximations of the unknowns. After the establishment of a stable adjusted image block, an image matching process is performed between consecutive triplets of images. Finally the 3D coordinates of the matched points are computed with a mean accuracy of ca 2mm by forward ray intersection using the restored camera parameters. The obtained point cloud can then be triangulated to generate a surface model of the body or a virtual human model can be fitted to the recovered 3D data. Results of the 3D human point cloud with pixel color information are presented.
引用
收藏
页码:38 / 45
页数:8
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