A meta-analysis of virtual reality training programs

被引:54
作者
Howard, Matt C. [1 ]
Gutworth, Melissa B. [2 ]
Jacobs, Rick R. [3 ,4 ]
机构
[1] Univ S Alabama, Mitchell Coll Business, 5811 USA Dr S,Rm 337, Mobile, AL 36688 USA
[2] Montclair State Univ, Feliciano Sch Business, Montclair, NJ 07043 USA
[3] PSI Serv, Burbank, CA USA
[4] Penn State Univ, Dept Psychol, University Pk, PA 16802 USA
关键词
Virtual reality; Head mounted display; Computer-based training; Training and development; Learning; Meta-analysis; RANDOM-EFFECTS MODELS; FLUID INTELLIGENCE; META-REGRESSION; WORKING-MEMORY; SIMULATION; FIDELITY; CHILDREN; PERFORMANCE; SKILLS; GAMIFICATION;
D O I
10.1016/j.chb.2021.106808
中图分类号
B84 [心理学];
学科分类号
04 ; 0402 ;
摘要
Virtual reality (VR) is the three-dimensional digital representation of a real or imagined space with interactive capabilities. The application of VR for organizational training purposes has been surrounded by much fanfare; however, mixed results have been provided for the effectiveness of VR training programs, and the attributes of effective VR training programs are still unknown. To address these issues, we perform a meta-analysis of controlled experimental studies that tests the effectiveness of VR training programs. We obtain an estimate of the overall effectiveness of VR training programs, and we identify features of VR training programs that systematically produce improved results. Our meta-analytic findings support that VR training programs produce better outcomes than tested alternatives. The results also show that few moderating effects were significant. The applied display hardware, input hardware, and inclusion of game attributes had non-significant moderating effects; however, task-technology fit and aspects of the research design did influence results. We suggest that task-technology fit theory is an essential paradigm for understanding VR training programs, and no set of VR technologies is "best" across all contexts. Future research should continue studying all types of VR training programs, and authors should more strongly integrate research and theory on employee training and development.
引用
收藏
页数:16
相关论文
共 128 条
[1]   Virtual reality training in laparoscopic surgery: A systematic review & meta-analysis [J].
Alaker, Medhat ;
Wynn, Greg R. ;
Arulampalam, Tan .
INTERNATIONAL JOURNAL OF SURGERY, 2016, 29 :85-94
[2]  
Alaraj Ali, 2011, Surg Neurol Int, V2, P52, DOI 10.4103/2152-7806.80117
[3]   Consolidating Learning in Power Systems: Virtual Reality Applied to the Study of the Operation of Electric Power Transformers [J].
Alho Barata, Pebertli Nils ;
Ribeiro Filho, Manoel ;
Alves Nunes, Marcus V. .
IEEE TRANSACTIONS ON EDUCATION, 2015, 58 (04) :255-261
[4]   IT-adoption and the interaction of task, technology and individuals: A fit framework and a case study [J].
Ammenwerth E. ;
Iller C. ;
Mahler C. .
BMC Medical Informatics and Decision Making, 6 (1) :13P
[5]  
[Anonymous], 2007, IEEE Multidiscip. Eng. Educ. Mag
[6]   Estimation of the predictive power of the model in mixed-effects meta-regression: A simulation study [J].
Antonio Lopez-Lopez, Jose ;
Marin-Martinez, Fulgencio ;
Sanchez-Meca, Julio ;
Van den Noortgate, Wim ;
Viechtbauer, Wolfgang .
BRITISH JOURNAL OF MATHEMATICAL & STATISTICAL PSYCHOLOGY, 2014, 67 (01) :30-48
[7]   Improving fluid intelligence with training on working memory: a meta-analysis [J].
Au, Jacky ;
Sheehan, Ellen ;
Tsai, Nancy ;
Duncan, Greg J. ;
Buschkuehl, Martin ;
Jaeggi, Susanne M. .
PSYCHONOMIC BULLETIN & REVIEW, 2015, 22 (02) :366-377
[8]  
Auerbach A, 1999, PERS PSYCHOL, V52, P1050
[9]   TRANSFER OF TRAINING - A REVIEW AND DIRECTIONS FOR FUTURE-RESEARCH [J].
BALDWIN, TT ;
FORD, JK .
PERSONNEL PSYCHOLOGY, 1988, 41 (01) :63-105
[10]   Toward a Taxonomy Linking Game Attributes to Learning: An Empirical Study [J].
Bedwell, Wendy L. ;
Pavlas, Davin ;
Heyne, Kyle ;
Lazzara, Elizabeth H. ;
Salas, Eduardo .
SIMULATION & GAMING, 2012, 43 (06) :729-760