Transfer Learning by Inductive Logic Programming

被引:1
作者
Sato, Yuichiro [1 ]
Iida, Hiroyuki [1 ]
van den Herik, H. J. [2 ]
机构
[1] Japan Adv Inst Sci & Technol, Sch Informat Sci, 1-1 Asahidai, Nomi, Ishikawa, Japan
[2] Leiden Inst Adv Comp Sci, NL-2300 RA Leiden, Netherlands
来源
ADVANCES IN COMPUTER GAMES, ACG 2015 | 2015年 / 9525卷
关键词
D O I
10.1007/978-3-319-27992-3_20
中图分类号
TP18 [人工智能理论];
学科分类号
081104 ; 0812 ; 0835 ; 1405 ;
摘要
In this paper, we propose a Transfer Learning method by Inductive Logic Programing for games. We generate general knowledge from a game, and specify the knowledge so that it is applicable in another game. This is called Transfer Learning. We show the working of Transfer Learning by taking knowledge from Tic-tac-toe and transfer it to Connect4 and Connect5. For Connect4 the number of Heuristic functions we developed is 30; for Connect5 it is 20.
引用
收藏
页码:223 / 234
页数:12
相关论文
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