The effect of immersive virtual reality on proximal and conditioned threat

被引:20
作者
Rosen, Jorgen [1 ]
Kastrati, Granit [2 ]
Reppling, Aksel [1 ]
Bergkvist, Klas [1 ]
Ahs, Fredrik [3 ]
机构
[1] Uppsala Univ, Dept Psychol, Uppsala, Sweden
[2] Karolinska Inst, Dept Clin Neurosci, Stockholm, Sweden
[3] Mid Sweden Univ, Dept Psychol & Social Work, Ostersund, Sweden
基金
瑞典研究理事会;
关键词
SUPERIOR COLLICULUS; LATERAL GENICULATE; FEAR; RESPONSES; AMYGDALA; COLLISION; PATHWAYS; PHOBIAS; MONKEYS; MEMORY;
D O I
10.1038/s41598-019-53971-z
中图分类号
O [数理科学和化学]; P [天文学、地球科学]; Q [生物科学]; N [自然科学总论];
学科分类号
07 ; 0710 ; 09 ;
摘要
Virtual reality lets the user be immersed in a 3-dimensional environment, which can enhance certain emotional responses to stimuli relative to experiencing them on a flat computer screen. We here tested whether displaying two different types of threats in immersive virtual reality enhanced threat related autonomic responses measured by skin conductance responses (SCRs). We studied innate and learned threat responses because these types of threats have been shown to depend on different neural circuits in animals. Therefore, it is possible that immersive virtual reality may modulate one of these threats but not the other. Innate threat responses were provoked by the sudden appearance of characters at proximal egocentric distance, which were compared to the sudden appearance of distant characters (proximal threat). Learned threat responses were studied by conditioning two of the characters to an electric shock (conditioned threat) and contrasting SCRs to these characters with SCRs to two other characters that were never paired with shock. We found that displaying stimuli in immersive virtual reality enhanced proximal threat responses but not conditioned threat responses. Findings show that immersive virtual reality can enhance an innate type of threat responses without affecting a learned threat response, suggesting that separate neural pathways serve these threat responses.
引用
收藏
页数:8
相关论文
共 50 条
[41]   Interactions Between Threat and Executive Control in a Virtual Reality Stroop Task [J].
Parsons, Thomas D. ;
Courtney, Christopher G. .
IEEE TRANSACTIONS ON AFFECTIVE COMPUTING, 2018, 9 (01) :66-75
[42]   Comparing the effectiveness of immersive virtual reality and non-immersive video in memorizing soccer tactics: the influence of visuospatial abilities [J].
Ben Mahfoudh, Hatem ;
Zoudji, Bachir .
INTERACTIVE LEARNING ENVIRONMENTS, 2025,
[43]   The effect of water sound level in virtual reality: A study of restorative benefits in young adults through immersive natural environments [J].
Hsieh, Chung-Heng ;
Yang, Ju-Yuan ;
Huang, Chun-Wei ;
Chin, Wei Chien Benny .
JOURNAL OF ENVIRONMENTAL PSYCHOLOGY, 2023, 88
[44]   Research on the Current Situation and Future Development Trend of Immersive Virtual Reality in the Field of Education [J].
Wei, Ziwen ;
Yuan, Man .
SUSTAINABILITY, 2023, 15 (09)
[45]   Immersive virtual reality and environmental noise assessment: An innovative audio-visual approach [J].
Ruotolo, Francesco ;
Maffei, Luigi ;
Di Gabriele, Maria ;
Iachini, Tina ;
Masullo, Massimiliano ;
Ruggiero, Gennaro ;
Senese, Vincenzo Paolo .
ENVIRONMENTAL IMPACT ASSESSMENT REVIEW, 2013, 41 :10-20
[46]   Ecological Validity of Immersive Virtual Reality (IVR) Techniques for the Perception of Urban Sound Environments [J].
Xu, Chunyang ;
Oberman, Tin ;
Aletta, Francesco ;
Tong, Huan ;
Kang, Jian .
ACOUSTICS, 2021, 3 (01) :11-24
[47]   Exploring the validity of using immersive virtual reality technology on perceived danger in environmental experiences [J].
Kuo, Yi-Chun ;
Cheng, Chia-Kuen .
LANDSCAPE AND ECOLOGICAL ENGINEERING, 2025, 21 (01) :121-131
[48]   Seeing pain and pleasure on self and others: behavioral and psychophysiological reactivity in immersive virtual reality [J].
Fusaro, M. ;
Tieri, G. ;
Aglioti, S. M. .
JOURNAL OF NEUROPHYSIOLOGY, 2016, 116 (06) :2656-2662
[49]   Real Bodies Not Required? Placebo Analgesia and Pain Perception in Immersive Virtual and Augmented Reality [J].
Ho, Jasmine Tian ;
Krummenacher, Peter ;
Lesur, Marte Roel ;
Saetta, Gianluca ;
Lenggenhager, Bigna .
JOURNAL OF PAIN, 2022, 23 (04) :625-640
[50]   The role of vision and proprioception in self-motion encoding: An immersive virtual reality study [J].
Bayramova, Rena ;
Valori, Irene ;
McKenna-Plumley, Phoebe E. ;
Callegher, Claudio Zandonella ;
Farroni, Teresa .
ATTENTION PERCEPTION & PSYCHOPHYSICS, 2021, 83 (07) :2865-2878