SAR SIMULATION FOR LARGE SCENES BY RAY TRACING TECHNIQUE BASED ON GPU

被引:4
|
作者
Liu, Tingting [1 ]
Wang, Kaizhi [1 ]
Liu, Xingzhao [1 ]
机构
[1] Shanghai Jiao Tong Univ, Dept Elect Engn, Shanghai 200030, Peoples R China
来源
2013 IEEE INTERNATIONAL GEOSCIENCE AND REMOTE SENSING SYMPOSIUM (IGARSS) | 2013年
关键词
Ray Tracing; SAR simulation; 3D scene; Shadow; Graphics Processing Units (GPU);
D O I
10.1109/IGARSS.2013.6721364
中图分类号
TM [电工技术]; TN [电子技术、通信技术];
学科分类号
0808 ; 0809 ;
摘要
This paper uses ray tracing technique to simulate a complete imaging process of Synthetic Aperture Radar (SAR). The simulator can collect the raw data and generate accurate shadows of the object. The radiation pattern is defined by a spotlight to have more realistic imaging effect. Considering the high performance computing of modern graphics processing units (GPU), we transfer the ray tracing algorithm from CPU to GPU. Thus, the simulator can work on a large 3D scene with relatively high efficiency.
引用
收藏
页码:1131 / 1134
页数:4
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