A conformal geometric algebra method for virtual hand modeling and interaction

被引:1
|
作者
Chen, Peng [1 ]
Hu, Yong [1 ]
Yang, Fengwei [1 ]
机构
[1] Southwest Jiaotong Univ, Sch Mech Engn, Chengdu 610031, Sichuan, Peoples R China
基金
中国国家自然科学基金;
关键词
Virtual hand; Vertex blending; Collision detection; Conformal geometric algebra; COLLISION DETECTION;
D O I
10.1186/s13640-018-0318-2
中图分类号
TM [电工技术]; TN [电子技术、通信技术];
学科分类号
0808 ; 0809 ;
摘要
Virtual hand usually simulates human hands by mapping the actual shapes of hands to virtual environment and modeling the hand-object manipulations in human machine interactions. For describing virtual hand and its manipulation in a unified framework, a method based on conformal geometric algebra (CGA) is proposed to solve the problems of virtual hand modeling and interaction in this paper. With the vertex blending based on CGA, the artifacts on the finger joints are improved, which enhances the realism of the virtual hand model. With the same tool, the collision detection between the virtual hand and the manipulated objects is implemented. The gesture of grasp, pinch, and hold are recognized, and the corresponding manipulation rules are established by CGA calculation. To test these three typical manipulations, the manipulated objects are imported and the manipulation effectiveness is evaluated.
引用
收藏
页数:10
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