Incentive-Based Coded Distributed Computing Management for Latency Reduction in IoT Services-A Game Theoretic Approach

被引:13
作者
Kim, Nakyoung [1 ]
Kim, Daejin [2 ]
Lee, Joohyung [3 ]
Niyato, Dusit [4 ]
Choi, Jun Kyun [1 ]
机构
[1] Korea Adv Inst Sci & Technol, Sch Elect Engn, Daejeon 34141, South Korea
[2] Samsung Elect, Dept Network Business, Suwon 16677, South Korea
[3] Gachon Univ, Sch Comp, Seongnam 13120, South Korea
[4] Nanyang Technol Univ, Sch Comp Sci & Engn, Singapore 639798, Singapore
来源
IEEE INTERNET OF THINGS JOURNAL | 2021年 / 8卷 / 10期
基金
新加坡国家研究基金会;
关键词
Distributed computing; Encoding; Task analysis; Internet of Things; Games; Resource management; Distributed databases; Coded distributed computing (DC); incentive mechanism; load management; Stackelberg game; POWER-CONTROL; NETWORK; COMPUTATION;
D O I
10.1109/JIOT.2020.3045277
中图分类号
TP [自动化技术、计算机技术];
学科分类号
0812 ;
摘要
This article studies distributed computing (DC) mechanisms on heterogeneous mobile devices (MDs) for latency reduction (LR) in Internet-of-Things (IoT) services by mitigating the effect of straggling MDs. We propose novel coded DC mechanisms with two different incentive distributions that consider the time-discounting value of processed results and the amount of the workload computed by MDs. Specifically, we consider distributed gradient descent computing with coding when a task publisher (TP) with a limited amount of budget offers incentives to encourage MDs' participation in the computation. To analyze a hierarchical decision-making structure of the TP and MDs, we formulate a strategic competition between them as a Stackelberg game. In the case that the MDs are the leaders, we design a CPU-cycle frequency control scheme to balance each MD's computing speed and energy consumption for obtaining its maximum utility with the incentive mechanisms. As the follower, the TP aims at minimizing latency of the DC, and it follows the MDs' decisions to determine the load allocation for each MD. Then, we design an algorithm achieving the Stackelberg equilibrium, which is shown to be a unique Nash equilibrium of the game. The performance evaluation results show that the proposed mechanisms achieve 39% of LR on average compared to the benchmark mechanism. Furthermore, the results corroborate the efficiency of the proposed mechanisms in terms of the MDs' social welfare.
引用
收藏
页码:8259 / 8278
页数:20
相关论文
共 64 条
  • [1] [Anonymous], STATE ELECTRICITY PR
  • [2] [Anonymous], 1981, 781 RFC INT ENG TASK
  • [3] Saliency-Based Defect Detection in Industrial Images by Using Phase Spectrum
    Bai, Xiaolong
    Fang, Yuming
    Lin, Weisi
    Wang, Lipo
    Ju, Bing-Feng
    [J]. IEEE TRANSACTIONS ON INDUSTRIAL INFORMATICS, 2014, 10 (04) : 2135 - 2145
  • [4] Cyber-physical systems: Extending pervasive sensing from control theory to the Internet of Things
    Bordel, Borja
    Alcarria, Ramon
    Robles, Tomas
    Martin, Diego
    [J]. PERVASIVE AND MOBILE COMPUTING, 2017, 40 : 156 - 184
  • [5] Boyd L., 2004, Convex Optimization, DOI DOI 10.1017/CBO9780511804441
  • [6] Architectural Imperatives for Fog Computing: Use Cases, Requirements, and Architectural Techniques for Fog-Enabled IoT Networks
    Byers, Charles C.
    [J]. IEEE COMMUNICATIONS MAGAZINE, 2017, 55 (08) : 14 - 20
  • [7] Cardano G., 2007, The Rules of Algebra: (Ars Magna)
  • [8] Chen JJ, 2017, 2017 IEEE INTERNATIONAL CONFERENCE ON SMART COMPUTING (SMARTCOMP), P211
  • [9] Efficient Multi-User Computation Offloading for Mobile-Edge Cloud Computing
    Chen, Xu
    Jiao, Lei
    Li, Wenzhong
    Fu, Xiaoming
    [J]. IEEE-ACM TRANSACTIONS ON NETWORKING, 2016, 24 (05) : 2827 - 2840
  • [10] Decentralized Computation Offloading Game for Mobile Cloud Computing
    Chen, Xu
    [J]. IEEE TRANSACTIONS ON PARALLEL AND DISTRIBUTED SYSTEMS, 2015, 26 (04) : 974 - 983