The Questionnaire of Experiences Associated with Video games (CERV): An instrument to detect the problematic use of video games in Spanish adolescents

被引:71
作者
Chamarro, Andres [1 ,2 ]
Carbonell, Xavier [3 ]
Maria Manresa, Josep [2 ,4 ]
Munoz-Miralles, Raquel [2 ,5 ]
Ortega-Gonzalez, Raquel [6 ]
Rosa Lopez-Morron, M. [7 ]
Batalla-Martinez, Carme [8 ]
Toran-Monserrat, Pere [2 ]
机构
[1] Univ Autonoma Barcelona, Dept Psicol Basica Evolut & Educ, Bellaterra, Spain
[2] IDIAP Jordi Gol, Unitat Suport Recerca Metropolitana Nord, Sabadell, Spain
[3] Univ Ramon Llull, FPCEE Blanquerna, Barcelona 08022, Spain
[4] Univ Autonoma Barcelona, Dept Infermeria, Bellaterra, Spain
[5] Inst Catala Salut, CAP Ca nOriac, Sabadell, Spain
[6] Inst Catala Salut, CAP Santa Perpetua Mogoda, Sta Perpetua de Mogoda, Spain
[7] Inst Catala Salut, CAP Castellar, Castellar Del Valles, Spain
[8] Inst Catala Salut, CAP St Quirze, St Quirze Del Valles, Spain
关键词
internet gaming disorder; questionnaires; validation studies; video games; computer games; video game addiction; ADDICTION; INTERNET; TECHNOLOGIES; MOTIVATION;
D O I
10.20882/adicciones.31
中图分类号
R194 [卫生标准、卫生检查、医药管理];
学科分类号
摘要
The aim of this study is to validate the Video Game-Related Experiences Questionnaire (CERV in Spanish). The questionnaire consists of 17 items, developed from the CERI (Internet-Related Experiences Questionnaire - Beranuy and cols.), and assesses the problematic use of non-massive video games. It was validated for adolescents in Compulsory Secondary Education. To validate the questionnaire, a confirmatory factor analysis (CFA) and an internal consistency analysis were carried out. The factor structure shows two factors: (a) Psychological dependence and use for evasion; and (b) Negative consequences of using video games. Two cut-off points were established for people with no problems in their use of video games (NP), with potential problems in their use of video games (PP), and with serious problems in their use of video games (SP). Results show that there is higher prevalence among males and that problematic use decreases with age. The CERV seems to be a good instrument for the screening of adolescents with difficulties deriving from video game use. Further research should relate problematic video game use with difficulties in other life domains, such as the academic field.
引用
收藏
页码:303 / 311
页数:9
相关论文
共 50 条
[21]   The influence of video games with apocalyptic content in adolescents [J].
Navarrete-Cardero, Luis ;
Molina-Gonzalez, Jose Luis .
ARTE INDIVIDUO Y SOCIEDAD, 2015, 27 (02) :193-210
[22]   Transmission of values in adolescents: an analysis with video games [J].
Sinde Martinez, J. ;
Medrano Samaniego, C. ;
Martinez de Morentin, J. Ignacio .
REVISTA LATINA DE COMUNICACION SOCIAL, 2015, 70 (03) :230-251
[23]   Sexuality Education in Video Games: Recommendations for the Use of Video Games to Teach Human Sexuality Issues [J].
Gross, M. Scott .
AMERICAN JOURNAL OF SEXUALITY EDUCATION, 2005, 1 (01) :51-61
[24]   Towards the Use of Video Games for Learning: A Survey about Video Games Preferences of Engineering Students [J].
Jose Bouciguez, Maria ;
Santos, Graciela ;
Jose Abasolo, Maria .
JOURNAL OF COMPUTER SCIENCE & TECHNOLOGY, 2014, 14 (01) :25-31
[25]   Positive urgency, but not negative urgency, correlates with problematic use of video games via craving: A study with Ecuadorian and Spanish samples [J].
Navas, Juan F. ;
Jara-Rizzo Maria, F. ;
Muela, Ismael ;
Perales, Jose C. .
JOURNAL OF BEHAVIORAL ADDICTIONS, 2022, 11 :27-27
[26]   Use of video games for the treatment of amblyopia [J].
Foss, Alexander J. E. .
CURRENT OPINION IN OPHTHALMOLOGY, 2017, 28 (03) :276-281
[27]   Empirical Relationships between Problematic Alcohol Use and a Problematic Use of Video Games, Social Media and the Internet and Their Associations to Mental Health in Adolescence [J].
Wartberg, Lutz ;
Kammerl, Rudolf .
INTERNATIONAL JOURNAL OF ENVIRONMENTAL RESEARCH AND PUBLIC HEALTH, 2020, 17 (17) :1-11
[28]   VIOLENT BEHAVIORS, VICTIMIZATION, PROBLEMATIC USE OF VIDEO GAMES AND PRACTICE OF PHYSICAL ACTIVITY IN SCHOOLS [J].
Rojas-Jimenez, M. ;
Castro-Sanchez, M. .
JOURNAL OF SPORT AND HEALTH RESEARCH, 2020, 12 (03) :350-362
[29]   Pattern of Use and Dependence on Video Games in Infancy and Adolescence [J].
Choliz, Mariano ;
Marco, Clara .
ANALES DE PSICOLOGIA, 2011, 27 (02) :418-426
[30]   Patterns of and Motivations for Concurrent Use of Video Games and Substances [J].
Ream, Geoffrey L. ;
Elliott, Luther C. ;
Dunlap, Eloise .
INTERNATIONAL JOURNAL OF ENVIRONMENTAL RESEARCH AND PUBLIC HEALTH, 2011, 8 (10) :3999-4012