From footprints to animation

被引:50
作者
vandePanne, M
机构
[1] Department of Computer Science, University of Toronto, Toronto, Ont.
关键词
D O I
10.1111/1467-8659.00181
中图分类号
TP31 [计算机软件];
学科分类号
081202 ; 0835 ;
摘要
A method of using footprints as a basis for generating animated locomotion is proposed. An optimization process is used to maximize the physical plausibility and perceived comfort of a motion which is constrained to match given footprint and timing information. The proposed method creates plausible walking, turning, leaping, and running motions for bipedal figures at intel active rates. Autonomous motions are generated using a planning algorithm which dynamically generates new footprints and the associated new motions.
引用
收藏
页码:211 / 223
页数:13
相关论文
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