The Psychological Effects of Exergames for Children and Adolescents with Obesity: A Systematic Review and Meta-Analysis

被引:47
作者
Andrade, Alexandro [1 ]
Correia, Clara Knierim [1 ]
Coimbra, Danilo Reis [1 ]
机构
[1] Santa Catarina State Univ, Ctr Hlth Sci & Sports, Dept Phys Educ, Lab Psychol Sport & Exercise, Pascoal Simone 358, BR-88080350 Florianopolis, SC, Brazil
关键词
self-esteem; self-efficacy; depression; young; ACTIVE VIDEO GAMES; PHYSICAL-ACTIVITY; REHABILITATIVE OUTCOMES; CHILDHOOD OBESITY; SELF-ESTEEM; WEIGHT; HEALTH; INTERVENTIONS; OVERWEIGHT; PREVENTION;
D O I
10.1089/cyber.2019.0341
中图分类号
B84 [心理学];
学科分类号
04 ; 0402 ;
摘要
The systematic review and meta-analysis were conducted to analyze the psychological effects of exergames for children and adolescents with overweight or obesity. In August 2018, the electronic databases searched were PubMed, Scopus, Web of Science, SPORTDiscus, Science Direct, CINAHL, and PsycINFO. The eligibility criteria were defined according to the population, intervention, comparison, outcome, and study design. In relation to the population, only studies with children or adolescents with overweight or obesity and without any other comorbidities were analyzed. Only publications in English were considered. Nine studies were selected. The comparisons identified were in relation to weight, type of activity, and play style versus control and preintervention. The magnitude of effect size suggests that the practice of exergaming has a small effect on psychological outcomes. Furthermore, cooperative games produced greater attraction to the game (g = 4.71, 95% confidence interval [CI] = 3.23-6.19) and greater intrinsic motivation (g = 5.29; 95% CI = 3.68-6.90). It was verified that self-esteem (standard mean difference [SMD] = 0.37; 95% CI = 0.09-0.66), and self-efficacy (SMD = 0.42; 95% CI = 0.06-0.79) improved after playing an exergame. This systematic review and meta-analysis suggest that exergames may be effective in improving psychological aspects of children and adolescents with overweight or obesity. Given the limited number of studies, it is essential to increase scientific research in this area.
引用
收藏
页码:724 / 735
页数:12
相关论文
共 59 条
[1]  
Andrade A, 2019, GAMEHLTH J
[2]  
[Anonymous], 2010, INT J SURG, DOI [DOI 10.1016/j.ijsu.2010.02.007, 10.1371/journal.pmed.1000097, DOI 10.1371/JOURNAL.PMED.1000097]
[3]   Energy Cost of Exergaming A Comparison of the Energy Cost of 6 Forms of Exergaming [J].
Bailey, Bruce W. ;
McInnis, Kyle .
ARCHIVES OF PEDIATRICS & ADOLESCENT MEDICINE, 2011, 165 (07) :597-602
[4]   The Impact of Active Video Gaming on Weight in Youth: A Meta-Analysis [J].
Bochner, Risa E. ;
Sorensen, Karen M. ;
Belamarich, Peter F. .
CLINICAL PEDIATRICS, 2015, 54 (07) :620-628
[5]   A basic introduction to fixed-effect and random-effects models for meta-analysis [J].
Borenstein, Michael ;
Hedges, Larry V. ;
Higgins, Julian P. T. ;
Rothstein, Hannah R. .
RESEARCH SYNTHESIS METHODS, 2010, 1 (02) :97-111
[6]   Alternative options for prescribing physical activity among obese children and adolescents: brisk walking supported by an exergaming platform [J].
Cebolla i Marti, Ausias ;
Carlos Alvarez-Pitti, Julio ;
Guixeres Provinciale, Jaime ;
Francisco Lison, Juan ;
Banos Rivera, Rosa .
NUTRICION HOSPITALARIA, 2015, 31 (02) :841-848
[7]   Exergaming for Health: A Community-Based Pediatric Weight Management Program Using Active Video Gaming [J].
Christison, Amy ;
Khan, Huma Ali .
CLINICAL PEDIATRICS, 2012, 51 (04) :382-388
[8]  
Cohen JW., 1988, STAT POWER ANAL BEHA, DOI 10.4324/9780203771587
[9]   Evaluation of an obesity prevention program in adolescents of public schools [J].
da Silva Vargas, Izabel Cristina ;
Sichieri, Rosely ;
Sandre-Pereira, Gilza ;
da Veiga, Gloria Valeria .
REVISTA DE SAUDE PUBLICA, 2011, 45 (01) :59-68
[10]  
Dos Santos Hildemar, 2016, Glob Pediatr Health, V3, p2333794X16644139, DOI 10.1177/2333794X16644139