Retired Elite Athletes' Physical Activity, Physiological, and Psychosocial Outcomes During Single- and Double-Player Exergaming

被引:7
作者
McDonough, Daniel J. [1 ]
Pope, Zachary C. [2 ]
Zeng, Nan [3 ]
Lee, Jung Eun [4 ]
Gao, Zan [1 ]
机构
[1] Univ Minnesota Twin Cities, Sch Kinesiol, Minneapolis, MN 55455 USA
[2] Univ Minnesota Twin Cities, Sch Publ Hlth, Div Epidemiol & Community Hlth, Minneapolis, MN USA
[3] Colorado State Univ, Dept Food Sci & Human Nutr, Ft Collins, CO 80523 USA
[4] Univ Minnesota, Dept Appl Human Sci, Duluth, MN 55812 USA
关键词
energy expenditure; enjoyment; moderate-to-vigorous physical activity; rating of perceived exertion; self-efficacy; situational interest; PERCEIVED EXERTION; ENERGY-EXPENDITURE; GENDER DIFFERENCES; VIDEO GAME; SPORT; ASSOCIATIONS; PERFORMANCE; MOTIVATION;
D O I
10.1519/JSC.0000000000003386
中图分类号
G8 [体育];
学科分类号
04 ; 0403 ;
摘要
Elite athletes (i.e., athletes who play sport professionally) are a population who commonly exceed recommended physical activity (PA) guidelines and have higher health statuses compared with the general population. However, elite athletes transitioning into retirement often become physically inactive given they no longer require long hours of training and competition, and their physiological and psychosocial health suffers as a result. Therefore, this study's purpose was to examine differences in retired elite athletes' acute PA, physiological, and psychosocial outcomes during single- and double-player exergaming. Twenty retired Olympic athletes (18 females; (x) over bar (age) = 27.3 +/- 4.3 years) participated in 2 separate 20-minute exergaming sessions (a): Xbox 360 Reflex Ridge single player and (b) Xbox 360 Reflex Ridge double player. Subjects' situational interest, enjoyment, and self-efficacy were examined using validated questionnaires; rating of perceived exertion (RPE) using the modified Borg RPE scale; and moderate-to-vigorous PA, steps, and energy expenditure tracked using ActiGraph GT3X+ accelerometers. Repeated-measures analysis of variances revealed no significant differences for any outcome between the 2 exercise sessions except for RPE (F (1, 38) 54.6; p<0.05; eta(2) = 0.11), which was higher in the single-player session compared with the double-player session (10.3 +/- 2.3; 8.7 +/- 1.6, respectively). Observations indicated double-player exergaming to be perceived as less intense than single-player exergaming despite similar PA and physiological outcomes, suggesting retired elite athletes may better adhere to exergaming in a double-player mode.
引用
收藏
页码:3220 / 3225
页数:6
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