Digital sculpting for historical representation: Neville tomb case study

被引:6
|
作者
Frank, Fitzpatrick [1 ]
Unver, Ertu [2 ]
Benincasa-Sharman, Caterina [2 ]
机构
[1] Univ Campus Oldham, Fac Digital & Creat Ind, Manchester, England
[2] Univ Huddersfield, Sch Art Design & Architecture, Huddersfield, Yorks, England
关键词
Digital sculpting; visualisation; laser scanning; photogrammetry; virtual Heritage; PRODUCT DESIGN; ARCHAEOLOGY;
D O I
10.1080/14626268.2016.1258421
中图分类号
J [艺术];
学科分类号
13 ; 1301 ;
摘要
Despite digital 3-D polygon modelling applications providing a common and powerful tool-set for archaeological, architectural and historical visualisation over recent years, the relatively recent developments in high-resolution sculpting software allow for the possibility to create digital outcomes with a degree of surface fidelity not previously obtainable from the more widely used poly-modelling software packages. Such digital sculpting applications are more commonly applied within the video games and TV/motion picture industries, the intention of this paper is to show how such tools and methodologies together with existing scanned data and some historical knowledge can remediate and re-imagine lost sculptural form. The intended research will focus on an examination and partial re-construction of the tomb of Sir John Neville, 3rd Baron Raby located at Durham Cathedral, County Durham UK.
引用
收藏
页码:123 / 140
页数:18
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