Intuition, Accuracy, and Immersiveness Analysis of 3D Visualization Methods for Haptic Virtual Reality

被引:0
作者
Kim, Taehoon [1 ]
Song, Hyeonseok [1 ]
Sung, Mee Young [1 ]
Kim, Chanwoo [2 ]
机构
[1] Incheon Natl Univ, Dept Comp Sci & Engn, Incheon, South Korea
[2] JLK Inspect Seoul, Seoul, South Korea
关键词
3D; stereoscopic; haptic; intuition; immersiveness; recognize; simulation; virtual reality; visualization;
D O I
10.14569/IJACSA.2019.0101105
中图分类号
TP301 [理论、方法];
学科分类号
081202 ;
摘要
The purpose of this study is to analyze the usefulness of 3D immersive stereoscopic virtual reality technology in applications that provide tactile sensations. Diverse experiments show that the haptic 3D visualization method presented in a 3D stereoscopic space using headsets is more intuitive, accurate and immersive than the haptic 3D visualization method displayed in 3D flat displays. In particular, the intuitiveness has been significantly improved in a stereoscopic 3D visualization rather than flat 3D visualization. In spite of the general superiority of the stereoscopic 3D visualization, it is mentionable that the precise operation performance has not been greatly improved in the elaborate object movements. It means that users can recognize and manipulate the position of objects more quickly in 3D stereoscopic immersive VR environments, however, the precise operation does not benefit greatly in the 3D stereoscopic visualization. Note that the degree of game immersion is remarkably augmented in the case of using 3D stereoscopic visualization.
引用
收藏
页码:30 / 37
页数:8
相关论文
共 20 条
[1]  
Alfaro L, 2019, INT J ADV COMPUT SC, V10, P500
[2]  
Alfaro L, 2018, INT J ADV COMPUT SC, V9, P254
[3]   Virtual reality systems enhance students' achievements in engineering education [J].
Alhalabi, Wadee S. .
BEHAVIOUR & INFORMATION TECHNOLOGY, 2016, 35 (11) :919-925
[4]   VR-based simulators for training in minimally invasive surgery [J].
Basdogan, Cagatay ;
Sedef, Mert ;
Harders, Matthias ;
Wesarg, Stefan .
IEEE COMPUTER GRAPHICS AND APPLICATIONS, 2007, 27 (02) :54-66
[5]  
Bruder G, 2013, 2013 IEEE SYMPOSIUM ON 3D USER INTERFACES (3DUI), P115, DOI 10.1109/3DUI.2013.6550207
[6]  
Cairns P, 2014, HANDBOOK OF DIGITAL GAMES, P339
[7]   Performance improvement of haptic collision detection using subdivision surface and sphere clustering [J].
Choi, A. Ram ;
Sung, Mee Young .
PLOS ONE, 2017, 12 (09)
[8]   Controlling the contact levels of details for fast and precise haptic collision detection [J].
Choi, A. Ram ;
Kim, Sung Min ;
Sung, Mee Young .
FRONTIERS OF INFORMATION TECHNOLOGY & ELECTRONIC ENGINEERING, 2017, 18 (08) :1117-1130
[9]  
Ewais A., 2013, INT J VIRTUAL PERSON, V4, P16, DOI DOI 10.4018/JVPLE.2013010102
[10]   A review of the use of virtual reality head-mounted displays in education and training [J].
Jensen, Lasse ;
Konradsen, Flemming .
EDUCATION AND INFORMATION TECHNOLOGIES, 2018, 23 (04) :1515-1529