Towards gesture-based programming: shape from motion primordial learning of sensorimotor primitives

被引:12
作者
Voyles, RM
Morrow, JD
Khosla, PK
机构
[1] Univ Minnesota, Dept Comp Sci, Minneapolis, MN 55455 USA
[2] Carnegie Mellon Univ, Robot PhD Program, Pittsburgh, PA 15213 USA
关键词
learning; human demonstration; robotic skills; gestures;
D O I
10.1016/S0921-8890(97)00048-1
中图分类号
TP [自动化技术、计算机技术];
学科分类号
0812 ;
摘要
Gesture-based programming (GBP) is a paradigm for the evolutionary programming of dextrous robotic systems by human demonstration. We call the paradigm "gesture-based" because we try to capture, in real-time, the intention behind the demonstrator's fleeting, context-dependent hand motions, contact conditions, finger poses, and even cryptic utterances, rather than just recording and replaying movement. The paradigm depends on a pre-existing knowledge base of capabilities, collectively called "encapsulated expertise", that comprise the real-time sensorimotor primitives from which the run-time executable is constructed as well as providing the basis for interpreting the teacher's actions during programming. In this paper we first describe the GBP environment, which is not fully implemented. We then present a technique based on principal components analysis, augmentable with model-based information, for learing and recognizing sensorimotor primitives. This paper describes simple applications of the technique to a small mobile robot and a PUMA manipulator. The mobile robot learned to escape from jams while the manipulator learned guarded moves and rotational accommodation that are composable to allow flat plate mating operations. While these initial applications are simple, they demonstrate the ability to extract primitives from demonstration, recognize the learned primitives in subsequent demonstrations, and combine and transform primitives to create different capabilities, which are all critical to the GBP paradigm. Copyright (C) 1997 Elsevier Science B.V.
引用
收藏
页码:361 / 375
页数:15
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