A New Challenge: Approaching Tetris Link with AI

被引:1
作者
Muller-Brockhausen, Matthias [1 ]
Preuss, Mike [1 ]
Plaat, Aske [1 ]
机构
[1] Leiden Univ, Leiden Inst Adv Comp Sci, Leiden, Netherlands
来源
2021 IEEE CONFERENCE ON GAMES (COG) | 2021年
关键词
Tetris Link; Heuristics; Monte Carlo tree search; Reinforcement Learning; RL Environment; OpenAI Gym; GAME; GO;
D O I
10.1109/COG52621.2021.9619044
中图分类号
TP18 [人工智能理论];
学科分类号
081104 ; 0812 ; 0835 ; 1405 ;
摘要
Decades of research have been invested in making computer programs for playing games such as Chess and Go. This paper introduces a board game, Tetris Link, that is yet unexplored and appears to be highly challenging. Tetris Link has a large branching factor and lines of play that can be very deceptive, that search has a hard time uncovering. Finding good moves is very difficult for a computer player, our experiments show. We explore heuristic planning and two other approaches: Reinforcement Learning and Monte Carlo tree search. Curiously, a naive heuristic approach that is fueled by expert knowledge is still stronger than the planning and learning approaches. We, therefore, presume that Tetris Link is more difficult than expected. We offer our findings to the community as a challenge to improve upon.
引用
收藏
页码:143 / 150
页数:8
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