Supporting Teachers on Their STEAM Journey: A Collaborative STEAM Teacher Training Program

被引:29
作者
Boice, Katherine L. [1 ]
Jackson, Justina R. [1 ]
Alemdar, Meltem [1 ]
Rao, Analia E. [1 ]
Grossman, Sabrina [1 ]
Usselman, Marion [1 ]
机构
[1] Georgia Inst Technol, Ctr Educ Integrating Sci Math & Comp, Atlanta, GA 30332 USA
来源
EDUCATION SCIENCES | 2021年 / 11卷 / 03期
关键词
STEAM education; teacher training; program evaluation; KNOWLEDGE; EDUCATION;
D O I
10.3390/educsci11030105
中图分类号
G40 [教育学];
学科分类号
040101 ; 120403 ;
摘要
There is growing enthusiasm for STEAM education in preparing students for an increasingly complex world. However, implementing STEAM in the classroom can be challenging for educators, as it may require collaboration across disciplines, increased workload, and understanding the nature of STEAM integration. This paper details a mixed-methods evaluation of a year-long STEAM teacher training program, in which a STEM teacher and an arts teacher collaborated to design and implement integrated STEAM lessons at each of the nine participating schools (n = 17). The training program consisted of a 5-week summer professional development experience, followed by ongoing financial, material, and pedagogical support during the school year, made possible by the partnership of the schools, a university, and community organizations. Findings from surveys, focus groups, and written reflections suggest that, despite certain challenges, aspects of the training program supported teacher implementation of STEAM. Participation in the program impacted teachers' collaboration, pedagogy, self-efficacy, and arts integration practices. The findings offer insight into the forms of support that teachers deem important in STEAM teacher training programs and the benefits of such a program for teachers' professional development.
引用
收藏
页码:1 / 20
页数:20
相关论文
共 47 条
  • [1] Bequette J.W., 2012, Art Education, V65, P40, DOI [DOI 10.1080/00043125.2012.11519167, 10.1080/00043125.2012.11519167]
  • [2] Borgatti S.P., 2010, Social network theory and educational change, P17
  • [3] Bresler L., 1995, ARTS ED POLICY REV, V96, P31, DOI DOI 10.1080/10632913.1995.9934564
  • [4] Colucci-Gray L., 2017, REV POTENTIAL CHALLE, DOI [10.13140/RG.2.2.22452.76161, DOI 10.13140/RG.2.2.22452.76161]
  • [5] Creswell J. W., 2011, DESIGNING CONDUCTING
  • [6] DeJarnette N.K., 2018, EUROPEAN J STEM ED, V3, P1, DOI DOI 10.20897/EJSTEME/3878
  • [7] Creativity in Authentic STEAM Education with EarSketch
    Engelman, Shelly
    Magerko, Brian
    McKlin, Tom
    Miller, Morgan
    Edwards, Doug
    Freeman, Jason
    [J]. PROCEEDINGS OF THE 2017 ACM SIGCSE TECHNICAL SYMPOSIUM ON COMPUTER SCIENCE EDUCATION (SIGCSE'17), 2017, : 183 - 188
  • [8] Ge X., 2015, Emerging Technologies for STEAM Education, P383, DOI [10.1007/978-3-319-02573-5, DOI 10.1007/978-3-319-02573-5]
  • [9] Grant Jacqualine., 2016, The Clearing House
  • [10] Washington, V89, P144, DOI [10.1080/00098655.2016.1170453, DOI 10.1080/00098655.2016.1170453]