CSG Ray Tracing Revisited: Interactive Rendering of Massive Models Made of Non-planar Higher Order Primitives

被引:1
作者
Mostajabodaveh, Seyedmorteza [1 ,2 ]
Dietrich, Andreas [1 ,2 ]
Gierlinger, Thomas [1 ,2 ]
Michel, Frank [1 ,2 ]
Strok, Andre [1 ,2 ]
机构
[1] Fraunhofer IGD, Darmstadt, Germany
[2] Tech Univ Darmstadt, Darmstadt, Germany
来源
PROCEEDINGS OF THE 12TH INTERNATIONAL JOINT CONFERENCE ON COMPUTER VISION, IMAGING AND COMPUTER GRAPHICS THEORY AND APPLICATIONS (VISIGRAPP 2017), VOL 1 | 2017年
关键词
Real-time Rendering; Rendering Algorithms; Image-based Rendering;
D O I
10.5220/0006136402580265
中图分类号
TP18 [人工智能理论];
学科分类号
081104 ; 0812 ; 0835 ; 1405 ;
摘要
In many scientific and engineering areas, CAD models are constructed by combining simple primitives using Boolean set operations. Rendering such a dataset usually requires a preprocess, where the surface of the CAD model is approximated by an often highly complex triangle mesh. Real-time ray tracing provides an alternative to triangle rasterization as it allows for the direct visualization of (higher-order) solid and planar primitives without having to triangulate them. Additionally, Boolean compositing operations can be performed implicitly per ray. primitives have low storage requirements, and curved surfaces appear pixel-accurate. In this paper we demonstrate these properties using massive real-world CAD models.
引用
收藏
页码:258 / 265
页数:8
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