A Gamification approach for Distributed Agile Delivery

被引:0
|
作者
Sharma, Vibhu Saujanya [1 ]
Kaulgud, Vikrant [1 ]
Duraisamy, P. [1 ]
机构
[1] Accenture, Accenture Technol Labs, Bangalore, Karnataka, India
来源
2016 IEEE/ACM 5TH INTERNATIONAL WORKSHOP ON GAMES AND SOFTWARE ENGINEERING (GAS) | 2016年
关键词
Distributed Agile; Agile Gamification; Software Delivery;
D O I
10.1145/2896958.2896966
中图分类号
TP31 [计算机软件];
学科分类号
081202 ; 0835 ;
摘要
Large organizations need to be nimble in delivering software solutions for meeting rapidly changing business requirements and technology landscape. Following Agile principles of software development is a natural choice. However, to truly leverage the power of Agile, big organizations need to be able to utilize distributed teams effectively. Agile relies hugely on shared context and awareness among team members and this can become a stumbling block among such geographically dispersed teams. Moreover, in such large projects there is a need for incentivizing quick delivery of user stories so that the teams have a constructive sense of competition and are recognized in-process. Here, we describe a gamification based approach which promotes quicker completion and acceptance of user stories in such distributed Agile projects. Our approach captures important events from the development environment and then helps create project-wide awareness regarding the progress of different teams. A model of earning revenue for faster delivery of user stories is used to determine the leading team at the end of each sprint. This approach has been implemented in an Agile process guidance and awareness workbench that we are piloting within our organization.
引用
收藏
页码:42 / 46
页数:5
相关论文
共 50 条
  • [1] An Automated Contextual Collaboration approach for Distributed Agile Delivery
    Sharma, Vibhu Saujanya
    Kaulgud, Vikrant
    2015 30TH IEEE/ACM INTERNATIONAL CONFERENCE ON AUTOMATED SOFTWARE ENGINEERING WORKSHOP (ASEW), 2015, : 74 - 77
  • [2] Gamification and Agile: An Alternative Approach to Learn Mechanics
    Urbina, Cristina
    Fabregat-Sanjuan, Albert
    Sanchez, Marcos
    9TH INTERNATIONAL CONFERENCE THE FUTURE OF EDUCATION, 2019, : 366 - 371
  • [3] Agile Workbench: Tying People, Process, and Tools in Distributed Agile Delivery
    Sharma, Vibhu Saujanya
    Kaulgud, Vikrant
    2016 IEEE 11TH INTERNATIONAL CONFERENCE ON GLOBAL SOFTWARE ENGINEERING (ICGSE), 2016, : 69 - 73
  • [4] Applying Gamification to Prioritize Requirements in Agile Projects
    Silva, Daniel
    Lencastre, Maria
    Pimentel, Joao
    Castro, Jaelson
    Lira, Luiza
    38TH ANNUAL ACM SYMPOSIUM ON APPLIED COMPUTING, SAC 2023, 2023, : 1498 - 1507
  • [5] Agile method and implementation of gamification in an engineering course
    Teresita Huamani, Gloria
    Angel Rodriguez, Luis
    Alca, Carla
    PROCEEDINGS OF THE 2020 IEEE GLOBAL ENGINEERING EDUCATION CONFERENCE (EDUCON 2020), 2020, : 1815 - 1818
  • [6] What is going on in agile gamification? Extended Abstract
    Alhammad, Manal M.
    Moreno, Ana M.
    19TH INTERNATIONAL CONFERENCE ON AGILE SOFTWARE DEVELOPMENT (XP '18), 2018,
  • [7] The Use of Gamification Technique in Agile Development Methodology
    Al-Azawi, Rula
    Joe, Sebastin Antony
    Al-Obaidy, Mohaned
    Westlake, Jonathan
    LEARNING TECHNOLOGY FOR EDUCATION CHALLENGES, LTEC 2019, 2019, 1011 : 3 - 13
  • [8] FRAGGLE: A FRamework for AGile Gamification of Learning Experiences
    Mora, Alberto
    Zaharias, Panagiotis
    Gonzalez, Carina
    Arnedo-Moreno, Joan
    GAMES AND LEARNING ALLIANCE, GALA 2015, REVISED SELECTED PAPERS, 2016, 9599 : 530 - 539
  • [9] Gamification in Cargo Delivery
    Dincer, Dursun
    Bostanci, Umit
    Bostan, Selin
    Kose, Umit
    Kaya, Halil
    Kamasak, Mustafa
    2020 5TH INTERNATIONAL CONFERENCE ON COMPUTER SCIENCE AND ENGINEERING (UBMK), 2020, : 310 - 313
  • [10] A Semantic Agile Approach for Reconfigurable Distributed Applications in Pervasive Environments
    Lakehal, Abderrahim
    Alti, Adel
    Laborie, Sebastien
    Roose, Philippe
    INTERNATIONAL JOURNAL OF AMBIENT COMPUTING AND INTELLIGENCE, 2020, 11 (02) : 48 - 67