TRANSVERSAL COMPETENCES IN ENGINEERING: An approach from the principles of gamification

被引:1
|
作者
Torres-Barreto, Martha Liliana [1 ]
Alvarez-Melgarejo, Mileidy [1 ]
Plata-Gomez, Karen Rocio [1 ]
机构
[1] Univ Ind Santander, Bucaramanga, Colombia
关键词
Teaching; learning; gamification; competencies; motivation; SERIOUS GAMES; ENGAGEMENT; DESIGN;
D O I
10.15765/pnrm.v15i28.1820
中图分类号
C [社会科学总论];
学科分类号
03 ; 0303 ;
摘要
Research on gamification has seen a growing trend in the last decade, with applications of principles and elements of the game in non-recreational environments to motivate learning at different educational levels, from elementary school to business environments. Given the potential of these strategies to make structural changes inside and outside the classroom, this research applies the gamification principles proposed by Noran (2016), for the design and prototyping of a gamified tool, which transversally supports the teaching and learning processes in an engineering college. For this, this was done with 121 students and 166 graduates who participated in prioritizing relevant skills for engineers..e results indicate three priority skills for this exercise: 1) acquire new knowledge and use it effectively, 2) identify and solve engineering problems, and 3) work as a team. In addition, the tool was designed with three gamified games that seek to reinforce prioritized transversal skills.
引用
收藏
页码:124 / 140
页数:17
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