共 50 条
- [21] SOME INGREDIENTS TO IMPROVE GAMIFICATION IN ENGINEERING EDULEARN18: 10TH INTERNATIONAL CONFERENCE ON EDUCATION AND NEW LEARNING TECHNOLOGIES, 2018, : 7040 - 7044
- [22] The Effects of Gamification on Engineering Lab Activities 2016 IEEE FRONTIERS IN EDUCATION CONFERENCE (FIE), 2016,
- [23] ROOM ESCAPE: A TRANSVERSAL GAMIFICATION STRATEGY FOR PHYSIOTHERAPY STUDENTS EDULEARN18: 10TH INTERNATIONAL CONFERENCE ON EDUCATION AND NEW LEARNING TECHNOLOGIES, 2018, : 4149 - 4154
- [24] CHALLENGES-BASED LEARNING AND GAMIFICATION FOR THE COURSE OF NUMERICAL METHODS IN ENGINEERING 11TH INTERNATIONAL CONFERENCE OF EDUCATION, RESEARCH AND INNOVATION (ICERI2018), 2018, : 4286 - 4295
- [25] GAMIFICATION AND PROFILE PLAYERS IN THE CLASSROOMS OF HIGHER EDUCATION: THE CASE OF THE ENGINEERING SCHOOL FROM THE UNIVERSITAT AUTONOMA DE BARCELONA 12TH INTERNATIONAL TECHNOLOGY, EDUCATION AND DEVELOPMENT CONFERENCE (INTED), 2018, : 8729 - 8735
- [26] A Gamification Approach for Serious Games PROCEEDINGS OF 2018 IEEE INTERNATIONAL CONFERENCE ON TEACHING, ASSESSMENT, AND LEARNING FOR ENGINEERING (TALE), 2018, : 551 - 558
- [29] Methodological proposal for Gamification in the Computer Engineering Teaching 2014 INTERNATIONAL SYMPOSIUM ON COMPUTERS IN EDUCATION (SIIE), 2014, : 29 - 34
- [30] Gamification in Engineering Education - a Preliminary Literature Review PROCEEDINGS OF THE 2020 IEEE GLOBAL ENGINEERING EDUCATION CONFERENCE (EDUCON 2020), 2020, : 1975 - 1979