StarCraft AI Competitions, Bots, and Tournament Manager Software

被引:17
作者
Certicky, Michal [1 ]
Churchi, David [2 ]
Kim, Kyung-Joong [3 ,4 ]
Certicky, Martin [5 ]
Kelly, Richard [2 ]
机构
[1] Czech Tech Univ, Artificial Intelligence Ctr, Prague 16000, Czech Republic
[2] Mem Univ Newfoundland, Dept Comp Sci, St John, NF A1C 5S7, Canada
[3] Sejong Univ, Dept Comp Sci & Engn, Seoul 143747, South Korea
[4] Gwangju Inst Sci & Technol, Sch Integrated Technol, Gwangju 61005, South Korea
[5] Tech Univ Kosice, Dept Cybernet & Artificial Intelligence, Kosice 04001, Slovakia
基金
新加坡国家研究基金会;
关键词
Artificial intelligence; computational intelligence; education; computer science education; educational programs; learning; machine learning;
D O I
10.1109/TG.2018.2883499
中图分类号
TP18 [人工智能理论];
学科分类号
081104 ; 0812 ; 0835 ; 1405 ;
摘要
Real-time strategy games have become an increasingly popular test bed for modern artificial intelligence (AI) techniques. With this rise in popularity has come the creation of several annual competitions, in which AI agents (hots) play the full game of StarCraft: Brood war by Blizzard Entertainment. The three major annual StarCraft AI Competitions are the Student StarCraft AI Tournament, the Computational Intelligence in Games competition, and the Artificial Intelligence and Interactive Digital Entertainment competition. In this paper, we will give an overview of the current state of these competitions, describe the bots that compete in them, and describe the underlying open-source Tournament Manager software that runs them.
引用
收藏
页码:227 / 237
页数:11
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