Computational Modeling of Top-down Visual Attention in Interactive Environments

被引:34
作者
Borji, Ali [1 ]
Sihite, Dicky N. [1 ]
Itti, Laurent [1 ]
机构
[1] Univ So Calif, Dept Comp Sci, Los Angeles, CA 90089 USA
来源
PROCEEDINGS OF THE BRITISH MACHINE VISION CONFERENCE 2011 | 2011年
关键词
SALIENCY DETECTION; EYE-MOVEMENTS;
D O I
10.5244/C.25.85
中图分类号
TP18 [人工智能理论];
学科分类号
081104 ; 0812 ; 0835 ; 1405 ;
摘要
Modeling how visual saliency guides the deployment of attention over visual scenes has attracted much interest recently - among both computer vision and experimental/computational researchers - since visual attention is a key function of both machine and biological vision systems. Research efforts in computer vision have mostly been focused on modeling bottom-up saliency. Strong influences on attention and eye movements, however, come from instantaneous task demands. Here, we propose models of top-down visual guidance considering task influences. The new models estimate the state of a human subject performing a task (here, playing video games), and map that state to an eye position. Factors influencing state come from scene gist, physical actions, events, and bottom-up saliency. Proposed models fall into two categories. In the first category, we use classical discriminative classifiers, including Regression, kNN and SVM. In the second category, we use Bayesian Networks to combine all the multi-modal factors in a unified framework. Our approaches significantly outperform 15 competing bottom-up and top-down attention models in predicting future eye fixations on 18,000 and 75,00 video frames and eye movement samples from a driving and a flight combat video game, respectively. We further test and validate our approaches on 1.4M video frames and 11M fixations samples and in all cases obtain higher prediction scores that reference models.
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页数:12
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