Integrating Virtual Worlds & Virtual Learning Environments for Online Education

被引:0
作者
Callaghan, M. J. [1 ]
McCusker, K. [1 ]
Losada, J. Lopez [1 ]
Harkin, J. G. [1 ]
Wilson, S. [1 ]
机构
[1] Univ Ulster, Intelligent Syst Res Ctr, Derry, North Ireland
来源
ICE-GIC: 2009 INTERNATIONAL IEEE CONSUMER ELECTRONICS SOCIETY'S GAMES INNOVATIONS CONFERENCE | 2009年
关键词
Virtual worlds; engineering education; serious games; virtual learning environments;
D O I
暂无
中图分类号
TP [自动化技术、计算机技术];
学科分类号
0812 ;
摘要
In recent years there has been significant growth in the use of 3D virtual worlds for e-learning and distance education. These immersive environments offer the ability to create complex, highly interactive simulations using in-world modeling and scripting tools. Virtual learning environments' support teaching and learning in an educational context, offering the functionality to manage the presentation, administration and assessment of coursework. However the presentation layer of virtual learning environment's are highly restrictive offering limited opportunities to create highly engaging and immersive user experiences. This paper investigates the suitability of one popular virtual world, Second Life (TM) for education and teaching purposes. It discusses its functionality and features and assesses its perceived limitations for use in educational context with a particular focus on the ability, to link/integrate the virtual world with existing virtual learning environments. A number of demonstrative examples showing how virtual world/virtual learning environments can be integrated and linked will be shown and the potential opportunities that exist in this area discussed while identifying some of the barriers that exist to the widespread adoption of these approaches for everyday use.
引用
收藏
页码:125 / 134
页数:10
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