Gaming among Children and Adolescents during the COVID-19 Lockdown: The Role of Parents in Time Spent on Video Games and Gaming Disorder Symptoms

被引:54
作者
Donati, Maria Anna [1 ]
Guido, Cristiana Alessia [2 ,3 ]
De Meo, Giuliano [2 ]
Spalice, Alberto [2 ]
Sanson, Francesco [1 ]
Beccari, Carola [1 ]
Primi, Caterina [1 ]
机构
[1] Univ Florence, Psychol Sect, NEUROFARBA Dept, I-50135 Florence, Italy
[2] Sapienza Univ Rome, Child Neurol Div, Dept Maternal Sci, I-00185 Rome, Italy
[3] Sapienza Univ Rome, Fac Med & Psychol, Dept Dev & Social Psychol, I-00185 Rome, Italy
关键词
children; adolescents; video gaming; gaming disorder; COVID-19; parents; path analysis; RISK-FACTORS; SUBSTANCE USE; INTERNET; ADDICTION; PREVALENCE; ADHD; PLAY; COMPUTER; GENDER; HEALTH;
D O I
10.3390/ijerph18126642
中图分类号
X [环境科学、安全科学];
学科分类号
08 ; 0830 ;
摘要
It is mainly children and adolescents who are involved in video gaming. The lockdown caused by the COVID-19 pandemic may have further increased their use of video games and, consequently, the risk of gaming disorder (GD) symptoms. However, currently, we do not have exhaustive knowledge of this issue. To fill this gap, the current study aims to analyze video gaming habits in children and adolescents during the lockdown, starting in March 2020 in Italy, the first European country affected by the pandemic. Specifically, we aim to understand how variables related to parents-for instance, knowledge of their offspring's life, the monitoring of their video gaming habits, and parental use of video games-are related to their offspring's time spent on video games and GD symptoms. A web-based survey involving parents (n = 554, 79% mothers, mean age = 45.39) of 554 children and adolescents (73% males, mean age = 11.11) was utilized. The results showed that they were involved in video games, particularly boys and adolescents, with high rates of GD symptoms. The parents also spent a considerable amount of time playing video games. A path model that explained the mechanisms through which parental variables were related to their offspring's time spent on video games and GD symptoms, controlling for gender and age, was verified. Overall, the findings indicate the importance of educating parents to behave effectively with respect to video games and monitor their offspring's video gaming habits.
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页数:19
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