Learning Health Concepts Through Game-Play

被引:0
作者
Chen, Ming-Puu [1 ]
Chen, Yi-Husan [2 ]
Huang, Hao-Ling [1 ]
Yang, Teng-Chih [1 ]
机构
[1] Natl Taiwan Normal Univ, Taipei, Taiwan
[2] Soochow Univ, Taipei, Taiwan
来源
2018 7TH INTERNATIONAL CONGRESS ON ADVANCED APPLIED INFORMATICS (IIAI-AAI 2018) | 2018年
关键词
inquiry learning; game-based learning; health education; ADOLESCENTS; INQUIRY;
D O I
10.1109/IIAI-AAI.2018.00076
中图分类号
TP [自动化技术、计算机技术];
学科分类号
0812 ;
摘要
This study investigates the effect of type of game-based inquiry learning (guided-inquiry vs. open-inquiry) on elementary students' attitudes and performance while learning from playing an influenza prevention digital game. There were 47 sixth graders participated in the experimental activity. Participants were randomly assigned to the guided-inquiry group and the open-inquiry group. The preliminary analysis suggested that (a) for the learning performance, game-play enhanced the students' health concepts in influenza prevention knowledge, and the open-inquiry group demonstrated higher performance than the guided-inquiry group did; and (b) as for the learning attitudes, all participants showed positive attitudes toward learning from game-play. The results indicated that the open-inquiry strategy is more suitable for the time-demanding game-paly condition than the guided-inquiry strategy.
引用
收藏
页码:354 / 357
页数:4
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