DESIGN AND REALIZATION OF 3D CHARACTER ANIMATION ENGINE

被引:0
作者
Gao Ying [1 ]
Lu Xuqing [1 ]
Wang Xiuliang [1 ]
Fei Yi [1 ]
Guo Shuxia [1 ]
机构
[1] NW Polytech Univ, Coll Marine, Xian 710072, Peoples R China
来源
PROCEEDINGS OF 2009 2ND IEEE INTERNATIONAL CONFERENCE ON BROADBAND NETWORK & MULTIMEDIA TECHNOLOGY | 2009年
关键词
Character Animation; Key-frame Animation; Mixed Animation; Morph Animation;
D O I
暂无
中图分类号
TP3 [计算技术、计算机技术];
学科分类号
0812 ;
摘要
Character animation which is used to show human figure has been extensively applied in VR (Visual Reality) field. Because too much initial work is being repeated, it usually costs more than needed to make character animation, and the technical difficulty is also at a high level. Large game corporations incline to keep the core technologies of character animation as commercial secrets, thus block its development. In this paper, the main framework of a "3D character animation engine" is designed. Great emphasis is put on the principle of different types of character animation and their realization methods. The 3D character animation engine provides consistent APIs for key-frame animation, mixed animation and morph animation. It enable users make character animation through programming in a fast and easy way.
引用
收藏
页码:524 / 528
页数:5
相关论文
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