Alterations in functional networks during cue-reactivity in Internet gaming disorder

被引:34
|
作者
Ma, Shan-Shan [1 ,2 ,3 ]
Worhunsky, Patrick D. [4 ]
Xu, Jian-Song [4 ]
Yip, Sarah W. [4 ]
Zhou, Nan [5 ]
Zhang, Jin-Tao [2 ,3 ,6 ]
Liu, Lu [1 ]
Wang, Ling-Jiao [2 ,3 ]
Liu, Ben [2 ,3 ]
Yao, Yuan-Wei [2 ,3 ]
Zhang, Sheng [4 ]
Fang, Xiao-Yi [1 ]
机构
[1] Beijing Normal Univ, Inst Dev Psychol, 19 Xinjiekouwai St, Beijing 100875, Peoples R China
[2] Beijing Normal Univ, State Key Lab Cognit Neurosci & Learning, 19 Xinjiekouwai St, Beijing 100875, Peoples R China
[3] Beijing Normal Univ, IDG McGovern Inst Brain Res, 19 Xinjiekouwai St, Beijing 100875, Peoples R China
[4] Yale Univ, Sch Med, Dept Psychiat, New Haven, CT USA
[5] Beijing Normal Univ, Fac Educ, Beijing, Peoples R China
[6] Beijing Normal Univ, Fac Psychol, Beijing Key Lab Appl Expt Psychol, Beijing, Peoples R China
基金
中国博士后科学基金; 中国国家自然科学基金;
关键词
behavioral addiction; cue-reactivity; fMRI; functional brain networks; ICA; Internet gaming disorder; NEURAL BASIS; DORSAL STRIATUM; BRAIN ACTIVITY; DRUG; ACTIVATION; ADDICTION; CONNECTIVITY; REWARD; MODEL; SELF;
D O I
10.1556/2006.8.2019.25
中图分类号
R749 [精神病学];
学科分类号
100205 ;
摘要
Background: Cue-induced brain reactivity has been suggested to be a fundamental and important mechanism explaining the development, maintenance, and relapse of addiction, including Internet gaming disorder (IGD). Altered activity in addiction-related brain regions has been found during cue-reactivity in IGD using functional magnetic resonance imaging (fMRI), but less is known regarding the alterations of coordinated whole brain activity patterns in IGD. Methods: To investigate the activity of temporally coherent, large-scale functional brain networks (FNs) during cue-reactivity in IGD, independent component analysis was applied to fMRI data from 29 male subjects with IGD and 23 matched healthy controls (HC) performing a cue-reactivity task involving Internet gaming stimuli (i.e., game cues) and general Internet surfing-related stimuli (i.e., control cues). Results: Four FNs were identified that were related to the response to game cues relative to control cues and that showed altered engagement/disengagement in IGD compared with HC. These FNs included temporo-occipital and temporo-insula networks associated with sensory processing, a frontoparietal network involved in memory and executive functioning, and a dorsal-limbic network implicated in reward and motivation processing. Within IGD, game versus control engagement of the temporo-occipital and frontoparietal networks were positively correlated with IGD severity. Similarly, disengagement of temporo-insula network was negatively correlated with higher game-craving. Discussion: These findings are consistent with altered cue-reactivity brain regions reported in substance-related addictions, providing evidence that IGD may represent a type of addiction. The identification of the networks might shed light on the mechanisms of the cue-induced craving and addictive Internet gaming behaviors.
引用
收藏
页码:277 / 287
页数:11
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