Learning about Conflict and Negotiations through Computer Simulations: The Case of PeaceMaker

被引:32
作者
Cuhadar, Esra [1 ]
Kampf, Ronit [2 ]
机构
[1] Bilkent Univ, Ankara, Turkey
[2] Tel Aviv Univ, IL-69978 Tel Aviv, Israel
关键词
conflict and negotiation teaching; computer-based simulations; active learning and teaching; Israeli-Palestinian conflict; REALITY;
D O I
10.1111/insp.12076
中图分类号
D81 [国际关系];
学科分类号
030207 ;
摘要
This paper is based on a cross-national experimental study conducted among American, Turkish, Israeli-Jewish, and Israeli-Palestinian students using a computer game called PeaceMaker. The game is a highly realistic and complex simulation of the Israeli-Palestinian conflict. PeaceMaker was used for educational and experimental purposes in a classroom setting and each student played the game in both Israeli and Palestinian decision maker roles. Our purpose was to evaluate the game's effectiveness as a pedagogical tool in teaching about conflict and its resolution, especially with regard to generating knowledge acquisition, perspective taking as a crucial skill in conflict resolution, and attitude change. We were also interested in understanding whether these effects changed depending on whether the participants were direct parties to the conflict or not. In order to gauge the effect of the game in these areas, we used a pre- and post-intervention experimental design and utilized questionnaires. We found that the game increased the level of knowledge about the conflict for the Israeli-Jewish, Israeli-Palestinian, American, and Turkish students. We also found that the game successfully contributed to perspective taking among Turkish and American students only on a contemporary issue related to the conflict.
引用
收藏
页码:509 / 524
页数:16
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